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Every Chosen may gain X career Tactics, Y Actions and Z Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.


Starting AbilitiesEdit

These are the abilities that a Chosen starts with at level one.

Icon Ability Name Ability Type Path Description
Flee Flee Action Buff Core Ability You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
None Auto Attack Action Damaging Core Ability Attack with your melee or ranged weapon.
C Enraged Blow Enraged Blow Action Damaging Path of Corruption A powerful blow that does X damage and has significantly increased threat against monsters.
C Throwing Axe Throwing Axe Action Damaging Core Ability A basic throwing attack that inflicts X damage. Has a chance to deal Y damage to a severely wounded target if you are behind them.

Abilities Gained From Trainers Edit

These abilities can be bought from a Career Trainer at the required rank or above.

Icon Ability Name Ability Required Rank Type Path Cost Range Cast Time Cooldown Description
None Dreadful Fear Action 2 Buff Path of Dread 20 AP None Instant 4 Sec May only use one Chaotic Aura at a time.

You call upon the power of the warp to instill a bone chilling fear in your opponents within 30 feet of you, reducing their Strength by X. During this time, the Strength of any groupmates within the radius is increased by X.'This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds.

None Seeping Wound Action 3 Curse Path of Discord 30 AP 5ft Instant None Your blade churns with Spiritual energies and will Cripple your target, inflicting 123 damage over 9 seconds.
None Corrupting Wrath Action 4 Debuff Path of Corruption 20 AP None Instant 4 Sec May only use one Chaotic Aura at a time.

You call upon the power of the warp to wither your opponents' mind and muscles, reducing the toughness of all enemies within 30 feet by X. During this time, group members within the radius are emboldened, increasing their toughness by X.'This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds.

None Ravage Action 5 Damaging Path of Discord 30 AP 5ft 1 Sec None You channel the fell powers of the warp into your blade unleashing a devastating strike that does X Spiritual damage.
None Discordant Instability Action 6 Debuff Path of Discord 20 AP None Instant 4 Sec May only use one Chaotic Aura at a time.

You tear at the fabric of reality, warping the world around you. Enemies within 30 feet will have all their resistances reduced by X. During this time, groupmates within the radius will have all their resistances increased by X.'This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds.

None Tooth Of Tzeentch Action 6 Damaging Path of Dread 35 AP 5ft Instant 10 Sec Stabs into opponent for X damage. For the next 5 seconds, Tooth of Tzeentch will cause an additional X damage on the next damaging attack made by everyone in your group.
None Taunt Action 7 Debuff Core Ability 20 AP 65ft Instant 15 Sec You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
None Demolishing Strike Morale (1) 8 Buff Core Ability None 5ft Instant 60 Sec A powerful melee attack that reduces armor by X and deals Y damage over 15 seconds.
None Cleave Action 8 Damaging Path of Dread 30 AP 5ft Instant None A powerful overhand blow that inflicts X damage and can not be defended against.
None Dizzying Blow Action 9 Curse Path of Corruption 30 AP 5ft Instant 5 Sec A blow to the head which inflicts X damage and snares your target, reducing their movement speed by 40% for 10 seconds.
None Hold The Line! Action 10 Buff Core Ability 20 AP None Instant 60 Sec Requires Shield. You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 40 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.This effect will end if you break your concentration, or run out of action points.
None Guard Action 10 Buff Core Ability None 150ft Instant None Only usable on other players. You defend one of your allies and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer and all hate that they cause will be split evenly between the two of you.
None Deflect Oil Action 10 Buff Core Ability None None Instant 300 Sec Channeled 10% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 1 feet. Only one effect of this type may be on a player at a time.
None Warped Flesh Tactic 11 Buff Core Ability None None None None Any time you are attacked, there is a 25% chance that you will absorb up to X damage.'This effect will not trigger more than once every 3 seconds.
None Shield Wall Action 12 Buff Core Ability
None Discordant Fluctuation Action 12 Debuff Core Ability 20 AP None Instant 4 Sec Only one Chaotic Aura may be active at a time. The power of the Warp fluctuates violently around you and your allies within 30 feet. Enemies that dare to use offensive magical abilities against a groupmate in this radius will be hit with a magical backlash, causing them 75 Spirit damage. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds.
None Focused Offense Tactic 13 Buff Core Ability None None None None You deal 25% more damage, and all enemy monsters will hate you 25% less than normal, but you take 20% more damage any time you’re hit.
None Withering Blow Action 14 Damaging Core Ability 40 AP 5ft Instant 10 Sec You release chaotic energies through your blade, withering your opponent’s limbs causing 75 damage and removing 30 Action Points.
None Chaotic Advantage Tactic 15 Buff Core Ability None None None None Any time you parry an attack, you will regain 75 Action Points. Tactic can not trigger more than once every 3 seconds.
None Grapple Action 16 Buff Core Ability
None Repel Action 16 Debuff Core Ability 40 AP 5ft Instant 20 Sec Forceful blow that deals 100 damage and knocks back players and knocks down monsters.
None Tzeentch's Warding Tactic 17 Buff Core Ability None None None None Increases your Elemental resistance by 252.
None Juggernaut Action 18 Buff Core Ability 50 AP None Instant 60 Sec You become filled with unstoppable power, removing all snaring, rooting, stunning, and disarming effects.
None Blast Wave Action 18 Curse Core Ability 30 AP None Instant 15 Sec A great burst of corrupted winds tears at all targets within 30 feet, inflicting 100 Spirit damage. If under the effect of a Discordant Aura, also lowers target's wounds by 54 (at lv 18).
None Rugged Tactic 19 Buff Core Ability None None None None Increases Toughness by 160.
None Challenge Action 20 Buff Core Ability 30 AP None Instant 30 Sec You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
None Raze Action 20 Damaging Core Ability
None Corrupting Retribution Action 20 Debuff Core Ability 20 AP None Instant 4 Sec Only one Chaotic Aura may be active at a time. You instill the power of the warp in your groupmates within 30 feet, causing their corrupted power to regenerate flesh and bone, healing them for 20 health every time they defend an attack. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds.
None Flawless Armor Tactic 21 Buff Core Ability None None None None Reduces the chance that an enemy will critically hit you by 10%.
None Sever Blessing Action 22 Damaging Core Ability
None Backlash Tactic 23 Buff Core Ability None None None None Any time you are attacked, there is a 25% chance that you will become surrounded by magical energy for 5 seconds, lashing out for 0 damage at anyone who hits you.
None Distracting Bellow Action 24 Debuff Core Ability
None Suppression Action 25 Buff Core Ability 30 AP 5ft Instant 10 Sec A quick blow that causes 75 damage and improves the your defensive position, increasing your chance to parry by 25% for 5 seconds.
None Menace Tactic 25 Buff Core Ability None None None None Enemy monsters will hate you 100% more than normal on all attacks.
None Dreadful Agony Action 25 Debuff Core Ability 20 AP None Instant 4 Sec Only one Chaotic Aura may be active at a time. You call on the power of the Warp, channeling warped energy in to the hearts and minds of your opponents. All enemies within 30 feet will take 66 Spirit damage every 3 seconds. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds.
None Quickened Discord Tactic 27 Buff Core Ability None None None None Reduces Blast Wave’s cooldown time by 5 seconds and Touch Of Palsy’s cooldown time by 10 seconds.
None Inevitable Changing Morale ({{{1}}}) 28 Buff Core Ability None 5ft Instant 60 Sec A strong melee attack that deals 600 damage and restores all of your AP.
None Unstoppable Juggernaut Tactic 29 Buff Core Ability None None None None Juggernaught’s cooldown is reduced to 20 seconds.
None Modify War Engine Action 30 Buff Core Ability None 5ft Instant 300 Sec Siege Targetted buff. Decreases the cooldown times of that siege engine by 0 seconds for 30 seconds
None Petrify Action 30 Debuff Core Ability 30 AP None Instant 60 Sec The land around you warps and changes, encasing up to 4 nearby opponents in hardened stone. Effected opponents are rooted for 5 seconds and cannot move. Rooted targets have a 50% chance to break free when they suffer damage.
None Critical Suppression Tactic 31 Buff Core Ability None None None None Suppression will now also reduce the victim’s chances to defend against attacks by 10% for 10 seconds.
None Tzeentch's Amplification Morale ({{{1}}}) 32 Buff Core Ability None None Instant 60 Sec For 15 seconds, Tzeentch amplifies the effects of all heals cast on you by 300%.
None Piercing Repel Tactic 33 Buff Core Ability None None None None Repel will now apply a buff on you that will reduce the armor penetration of all attackers by 100% for 10 seconds.
None Baneful Shielding Tactic 35 Buff Core Ability None None None None Bane Shield will now last for an additional 7 seconds.
None Bane Shield Action 35 Buff Core Ability 40 AP None Instant 30 Sec A baneful aura surrounds you for 10 seconds, lashing out for 100 Spirit damage at any enemies who attack you.
None Sprout Carapace Morale ({{{1}}}) 36 Buff Core Ability None None Instant 60 Sec In a chaotic surge of growth, everyone in the group’s skin hardens, increasing Armor by 1320 and all Resists by 504 for 30 seconds. Everyone receives 100 AP as well.
None Power from the Gods Tactic 37 Buff Core Ability None None None None You gain 5 action points per second for each of active aura.
None Destined For Victory Tactic 39 Buff Core Ability None None None None Any time you block an attack, you gain 200 points of Morale. Tactic can not trigger more than once every 3 seconds.
None Bulwark Action 40 Healing Core Ability None 5ft Instant 300 Sec Only usable on Doors. Repairs a friendly keep door for 5% of it’s total health over 15 seconds.
None Immaculate Defense Action 40 Buff Core Ability
None Touch of Palsy Action 40 Curse Core Ability 30 AP 5ft Instant 20 Sec Target’s legs become brittle for 10 seconds, causing them to suffer 50 damage for every half second they are moving.

Abilities Gained From Mastery PathsEdit

These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.

Path of DreadEdit

Icon Ability Name Ability Required points Type Cost Range Cast Time Cooldown Description
None Feed on the Weary Tactic 3 Buff None None None None Withering Blow will now drain 40 Action Points and you will gain as many action points as the victim lost.
None Dreadful Terror Action 5 Debuff 20 AP None Instant 4 Sec May only use one Chaotic Aura at a time.

The power of the Warp encases you in a terrifying visage. All enemies within 30 feet will lose 9 Action Points every 3 seconds.

This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds.

None Crippling Strikes Tactic 7 Buff None None None None Any time you critically hit an enemy, they will deal X% less damage for 0 seconds.
None Relentless Action 9 Blessing 15 AP 5ft Instant 8 Sec You hack at your enemy with brutal strikes for up to 3 seconds, striking them up to five times and dealing 60 damage with each hit. This effect will end if you break your concentration or run out of action points.
None Opressing Blows Tactic 11 Buff None None None None Increases your chance to critically hit by 15% when you are wielding a Greatweapon.
None Rending Blade Action 13 Damaging 30 AP 5ft Instant 10 Sec Your Demonic blade overpowers your enemy’s defense causing 75 damage. If you are imbued with a Dreadful Aura then the attack will deal an additional 100 Spirit damage to 2 nearby opponents.
None Warping Embrace Morale (4) 15 Buff None 5ft Instant 60 Sec A surge of chaotic energy ripples forward inflicting 240 damage to everyone 65 feet in front of you. The surge of power clings to it’s victims, snaring them by 40% for 15 seconds.

Path of CorruptionEdit

Icon Ability Name Ability Required points Type Cost Range Cast Time Cooldown Description
None Dire Shielding Tactic 3 Buff None None None None Bane Shield will now also protect any of your allies within 30 feet.
None Corrupting Horror Action 5 Debuff 20 AP None Instant 4 Sec May only use one Chaotic Aura at a time.

The power of the Warp radiates out from you, placing horrifying visions inside the heads of all foes within 30 feet, causing their spells to build up 0.5 seconds slower.

This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds.

None Mixed Defenses Tactic 7 Buff None None None None Any time you block an attack, your chance to parry is increased by 25% for 10 seconds.
None Downfall Action 9 Blessing 30 AP 5ft Instant 20 Sec A fierce blow that knocks down your opponent for 4 seconds and inflicts 100 damage.
None Hastened Dismissal Tactic 11 Buff None None None None Reduces Repel’s cooldown time by 10 seconds and reduces its cost by 15 Action Points.
None Oppression Action 13 Damaging 30 AP 5ft Instant 20 Sec Requires Block or Parry

A thunderous shield slam that inflicts 125 damage and increases your armor by 618 for 10 seconds. When an Aura of Corruption is active you will disorient your target for 10 seconds, increasing their build times by 1 seconds.

None Impenetrable Armor Morale (4) 15 Buff None 5ft Instant 60 Sec You are briefly covered with an impenetrable set of scales. For the next 9 seconds, up to 1600 damage will be absorbed.

Path of DiscordEdit

Icon Ability Name Ability Required points Type Cost Range Cast Time Cooldown Description
None Siphoned Energy Tactic 3 Buff None None None None Any time you disrupt a spell, you will regain X health, and your movement speed will be increased by 30% for 5 seconds.
None Discordant Turbulence Action 5 Debuff 20 AP None Instant 4 Sec May only use one Chaotic Aura at a time.

The power of the Warp melds with the mind of your enemies, causing healing on any foes within 30 feet to be 25% less effective.

This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds.

None Tainted Wound Tactic 7 Buff None None None None If an enemy becomes healed while suffering from your Seeping Wound, the healer will suffer 175 damage.
None Quake Action 9 Blessing 50 AP None Instant 20 Sec You shake the very earth, dealing 100 damage to all opponents within 65 feet in front of him, and knocking them down for 2 seconds.
None Embrace The Winds Tactic 11 Buff None None None None All healing used on you becomes 15% more effective.
None Tzeentch's Reflection Action 13 Damaging 20 AP None Instant 30 Sec You are surrounded by magical barrier increasing your willpower by 75 and disrupt chance by 25% for 10 seconds. During this time, any spell you disrupt will silence it’s caster for 3 seconds.
None Shatter Faith Morale (4) 15 Buff None 5ft Instant 60 Sec A thunderous curse shatters the air, inflicting 800 damage to all targets within 30 feet and dispelling a blessing.

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