Chosen abilities
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| Abilities: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Builds: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Inf. rewards: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Armor sets: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Start guide: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| PvE: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| RvR: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Useful tools: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
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| Abilities: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Builds: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Inf. rewards: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Armor sets: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Start guide: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| PvE: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| RvR: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Useful tools: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
Every Chosen may gain X career Tactics, Y Actions and Z Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.
Contents |
Starting Abilities
Edit
These are the abilities that a Chosen starts with at level one.
| Icon | Ability Name | Ability | Type | Path | Description |
|---|---|---|---|---|---|
| Flee | Action | Buff | Core Ability | You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed. | |
| None | Auto Attack | Action | Damaging | Core Ability | Attack with your melee or ranged weapon. |
| Enraged Blow | Action | Damaging | Path of Corruption | A powerful blow that does X damage and has significantly increased threat against monsters. | |
| Throwing Axe | Action | Damaging | Core Ability | A basic throwing attack that inflicts X damage. Has a chance to deal Y damage to a severely wounded target if you are behind them. |
Abilities Gained From Trainers
Edit
These abilities can be bought from a Career Trainer at the required rank or above.
| Icon | Ability Name | Ability | Required Rank | Type | Path | Cost | Range | Cast Time | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|---|
| None | Dreadful Fear | Action | 2 | Buff | Path of Dread | 20 AP | None | Instant | 4 Sec | May only use one Chaotic Aura at a time.
You call upon the power of the warp to instill a bone chilling fear in your opponents within 30 feet of you, reducing their Strength by X. During this time, the Strength of any groupmates within the radius is increased by X.'This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds. |
| None | Seeping Wound | Action | 3 | Curse | Path of Discord | 30 AP | 5ft | Instant | None | Your blade churns with Spiritual energies and will Cripple your target, inflicting 123 damage over 9 seconds. |
| None | Corrupting Wrath | Action | 4 | Debuff | Path of Corruption | 20 AP | None | Instant | 4 Sec | May only use one Chaotic Aura at a time.
You call upon the power of the warp to wither your opponents' mind and muscles, reducing the toughness of all enemies within 30 feet by X. During this time, group members within the radius are emboldened, increasing their toughness by X.'This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds. |
| None | Ravage | Action | 5 | Damaging | Path of Discord | 30 AP | 5ft | 1 Sec | None | You channel the fell powers of the warp into your blade unleashing a devastating strike that does X Spiritual damage. |
| None | Discordant Instability | Action | 6 | Debuff | Path of Discord | 20 AP | None | Instant | 4 Sec | May only use one Chaotic Aura at a time.
You tear at the fabric of reality, warping the world around you. Enemies within 30 feet will have all their resistances reduced by X. During this time, groupmates within the radius will have all their resistances increased by X.'This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds. |
| None | Tooth Of Tzeentch | Action | 6 | Damaging | Path of Dread | 35 AP | 5ft | Instant | 10 Sec | Stabs into opponent for X damage. For the next 5 seconds, Tooth of Tzeentch will cause an additional X damage on the next damaging attack made by everyone in your group. |
| None | Taunt | Action | 7 | Debuff | Core Ability | 20 AP | 65ft | Instant | 15 Sec | You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times. |
| None | Demolishing Strike | Morale (1) | 8 | Buff | Core Ability | None | 5ft | Instant | 60 Sec | A powerful melee attack that reduces armor by X and deals Y damage over 15 seconds. |
| None | Cleave | Action | 8 | Damaging | Path of Dread | 30 AP | 5ft | Instant | None | A powerful overhand blow that inflicts X damage and can not be defended against. |
| None | Dizzying Blow | Action | 9 | Curse | Path of Corruption | 30 AP | 5ft | Instant | 5 Sec | A blow to the head which inflicts X damage and snares your target, reducing their movement speed by 40% for 10 seconds. |
| None | Hold The Line! | Action | 10 | Buff | Core Ability | 20 AP | None | Instant | 60 Sec | Requires Shield. You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 40 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.This effect will end if you break your concentration, or run out of action points. |
| None | Guard | Action | 10 | Buff | Core Ability | None | 150ft | Instant | None | Only usable on other players. You defend one of your allies and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer and all hate that they cause will be split evenly between the two of you. |
| None | Deflect Oil | Action | 10 | Buff | Core Ability | None | None | Instant | 300 Sec | Channeled 10% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 1 feet. Only one effect of this type may be on a player at a time. |
| None | Warped Flesh | Tactic | 11 | Buff | Core Ability | None | None | None | None | Any time you are attacked, there is a 25% chance that you will absorb up to X damage.'This effect will not trigger more than once every 3 seconds. |
| None | Shield Wall | Action | 12 | Buff | Core Ability | |||||
| None | Discordant Fluctuation | Action | 12 | Debuff | Core Ability | 20 AP | None | Instant | 4 Sec | Only one Chaotic Aura may be active at a time. The power of the Warp fluctuates violently around you and your allies within 30 feet. Enemies that dare to use offensive magical abilities against a groupmate in this radius will be hit with a magical backlash, causing them 75 Spirit damage. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds. |
| None | Focused Offense | Tactic | 13 | Buff | Core Ability | None | None | None | None | You deal 25% more damage, and all enemy monsters will hate you 25% less than normal, but you take 20% more damage any time you’re hit. |
| None | Withering Blow | Action | 14 | Damaging | Core Ability | 40 AP | 5ft | Instant | 10 Sec | You release chaotic energies through your blade, withering your opponent’s limbs causing 75 damage and removing 30 Action Points. |
| None | Chaotic Advantage | Tactic | 15 | Buff | Core Ability | None | None | None | None | Any time you parry an attack, you will regain 75 Action Points. Tactic can not trigger more than once every 3 seconds. |
| None | Grapple | Action | 16 | Buff | Core Ability | |||||
| None | Repel | Action | 16 | Debuff | Core Ability | 40 AP | 5ft | Instant | 20 Sec | Forceful blow that deals 100 damage and knocks back players and knocks down monsters. |
| None | Tzeentch's Warding | Tactic | 17 | Buff | Core Ability | None | None | None | None | Increases your Elemental resistance by 252. |
| None | Juggernaut | Action | 18 | Buff | Core Ability | 50 AP | None | Instant | 60 Sec | You become filled with unstoppable power, removing all snaring, rooting, stunning, and disarming effects. |
| None | Blast Wave | Action | 18 | Curse | Core Ability | 30 AP | None | Instant | 15 Sec | A great burst of corrupted winds tears at all targets within 30 feet, inflicting 100 Spirit damage. If under the effect of a Discordant Aura, also lowers target's wounds by 54 (at lv 18). |
| None | Rugged | Tactic | 19 | Buff | Core Ability | None | None | None | None | Increases Toughness by 160. |
| None | Challenge | Action | 20 | Buff | Core Ability | 30 AP | None | Instant | 30 Sec | You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times. |
| None | Raze | Action | 20 | Damaging | Core Ability | |||||
| None | Corrupting Retribution | Action | 20 | Debuff | Core Ability | 20 AP | None | Instant | 4 Sec | Only one Chaotic Aura may be active at a time. You instill the power of the warp in your groupmates within 30 feet, causing their corrupted power to regenerate flesh and bone, healing them for 20 health every time they defend an attack. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds. |
| None | Flawless Armor | Tactic | 21 | Buff | Core Ability | None | None | None | None | Reduces the chance that an enemy will critically hit you by 10%. |
| None | Sever Blessing | Action | 22 | Damaging | Core Ability | |||||
| None | Backlash | Tactic | 23 | Buff | Core Ability | None | None | None | None | Any time you are attacked, there is a 25% chance that you will become surrounded by magical energy for 5 seconds, lashing out for 0 damage at anyone who hits you. |
| None | Distracting Bellow | Action | 24 | Debuff | Core Ability | |||||
| None | Suppression | Action | 25 | Buff | Core Ability | 30 AP | 5ft | Instant | 10 Sec | A quick blow that causes 75 damage and improves the your defensive position, increasing your chance to parry by 25% for 5 seconds. |
| None | Menace | Tactic | 25 | Buff | Core Ability | None | None | None | None | Enemy monsters will hate you 100% more than normal on all attacks. |
| None | Dreadful Agony | Action | 25 | Debuff | Core Ability | 20 AP | None | Instant | 4 Sec | Only one Chaotic Aura may be active at a time. You call on the power of the Warp, channeling warped energy in to the hearts and minds of your opponents. All enemies within 30 feet will take 66 Spirit damage every 3 seconds. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds. |
| None | Quickened Discord | Tactic | 27 | Buff | Core Ability | None | None | None | None | Reduces Blast Wave’s cooldown time by 5 seconds and Touch Of Palsy’s cooldown time by 10 seconds. |
| None | Inevitable Changing | Morale ({{{1}}}) | 28 | Buff | Core Ability | None | 5ft | Instant | 60 Sec | A strong melee attack that deals 600 damage and restores all of your AP. |
| None | Unstoppable Juggernaut | Tactic | 29 | Buff | Core Ability | None | None | None | None | Juggernaught’s cooldown is reduced to 20 seconds. |
| None | Modify War Engine | Action | 30 | Buff | Core Ability | None | 5ft | Instant | 300 Sec | Siege Targetted buff. Decreases the cooldown times of that siege engine by 0 seconds for 30 seconds |
| None | Petrify | Action | 30 | Debuff | Core Ability | 30 AP | None | Instant | 60 Sec | The land around you warps and changes, encasing up to 4 nearby opponents in hardened stone. Effected opponents are rooted for 5 seconds and cannot move. Rooted targets have a 50% chance to break free when they suffer damage. |
| None | Critical Suppression | Tactic | 31 | Buff | Core Ability | None | None | None | None | Suppression will now also reduce the victim’s chances to defend against attacks by 10% for 10 seconds. |
| None | Tzeentch's Amplification | Morale ({{{1}}}) | 32 | Buff | Core Ability | None | None | Instant | 60 Sec | For 15 seconds, Tzeentch amplifies the effects of all heals cast on you by 300%. |
| None | Piercing Repel | Tactic | 33 | Buff | Core Ability | None | None | None | None | Repel will now apply a buff on you that will reduce the armor penetration of all attackers by 100% for 10 seconds. |
| None | Baneful Shielding | Tactic | 35 | Buff | Core Ability | None | None | None | None | Bane Shield will now last for an additional 7 seconds. |
| None | Bane Shield | Action | 35 | Buff | Core Ability | 40 AP | None | Instant | 30 Sec | A baneful aura surrounds you for 10 seconds, lashing out for 100 Spirit damage at any enemies who attack you. |
| None | Sprout Carapace | Morale ({{{1}}}) | 36 | Buff | Core Ability | None | None | Instant | 60 Sec | In a chaotic surge of growth, everyone in the group’s skin hardens, increasing Armor by 1320 and all Resists by 504 for 30 seconds. Everyone receives 100 AP as well. |
| None | Power from the Gods | Tactic | 37 | Buff | Core Ability | None | None | None | None | You gain 5 action points per second for each of active aura. |
| None | Destined For Victory | Tactic | 39 | Buff | Core Ability | None | None | None | None | Any time you block an attack, you gain 200 points of Morale. Tactic can not trigger more than once every 3 seconds. |
| None | Bulwark | Action | 40 | Healing | Core Ability | None | 5ft | Instant | 300 Sec | Only usable on Doors. Repairs a friendly keep door for 5% of it’s total health over 15 seconds. |
| None | Immaculate Defense | Action | 40 | Buff | Core Ability | |||||
| None | Touch of Palsy | Action | 40 | Curse | Core Ability | 30 AP | 5ft | Instant | 20 Sec | Target’s legs become brittle for 10 seconds, causing them to suffer 50 damage for every half second they are moving. |
Abilities Gained From Mastery Paths
Edit
These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.
Path of Dread
Edit
| Icon | Ability Name | Ability | Required points | Type | Cost | Range | Cast Time | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Feed on the Weary | Tactic | 3 | Buff | None | None | None | None | Withering Blow will now drain 40 Action Points and you will gain as many action points as the victim lost. |
| None | Dreadful Terror | Action | 5 | Debuff | 20 AP | None | Instant | 4 Sec | May only use one Chaotic Aura at a time.
The power of the Warp encases you in a terrifying visage. All enemies within 30 feet will lose 9 Action Points every 3 seconds. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds. |
| None | Crippling Strikes | Tactic | 7 | Buff | None | None | None | None | Any time you critically hit an enemy, they will deal X% less damage for 0 seconds. |
| None | Relentless | Action | 9 | Blessing | 15 AP | 5ft | Instant | 8 Sec | You hack at your enemy with brutal strikes for up to 3 seconds, striking them up to five times and dealing 60 damage with each hit. This effect will end if you break your concentration or run out of action points. |
| None | Opressing Blows | Tactic | 11 | Buff | None | None | None | None | Increases your chance to critically hit by 15% when you are wielding a Greatweapon. |
| None | Rending Blade | Action | 13 | Damaging | 30 AP | 5ft | Instant | 10 Sec | Your Demonic blade overpowers your enemy’s defense causing 75 damage. If you are imbued with a Dreadful Aura then the attack will deal an additional 100 Spirit damage to 2 nearby opponents. |
| None | Warping Embrace | Morale (4) | 15 | Buff | None | 5ft | Instant | 60 Sec | A surge of chaotic energy ripples forward inflicting 240 damage to everyone 65 feet in front of you. The surge of power clings to it’s victims, snaring them by 40% for 15 seconds. |
Path of Corruption
Edit
| Icon | Ability Name | Ability | Required points | Type | Cost | Range | Cast Time | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Dire Shielding | Tactic | 3 | Buff | None | None | None | None | Bane Shield will now also protect any of your allies within 30 feet. |
| None | Corrupting Horror | Action | 5 | Debuff | 20 AP | None | Instant | 4 Sec | May only use one Chaotic Aura at a time.
The power of the Warp radiates out from you, placing horrifying visions inside the heads of all foes within 30 feet, causing their spells to build up 0.5 seconds slower. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds. |
| None | Mixed Defenses | Tactic | 7 | Buff | None | None | None | None | Any time you block an attack, your chance to parry is increased by 25% for 10 seconds. |
| None | Downfall | Action | 9 | Blessing | 30 AP | 5ft | Instant | 20 Sec | A fierce blow that knocks down your opponent for 4 seconds and inflicts 100 damage. |
| None | Hastened Dismissal | Tactic | 11 | Buff | None | None | None | None | Reduces Repel’s cooldown time by 10 seconds and reduces its cost by 15 Action Points. |
| None | Oppression | Action | 13 | Damaging | 30 AP | 5ft | Instant | 20 Sec | Requires Block or Parry
A thunderous shield slam that inflicts 125 damage and increases your armor by 618 for 10 seconds. When an Aura of Corruption is active you will disorient your target for 10 seconds, increasing their build times by 1 seconds. |
| None | Impenetrable Armor | Morale (4) | 15 | Buff | None | 5ft | Instant | 60 Sec | You are briefly covered with an impenetrable set of scales. For the next 9 seconds, up to 1600 damage will be absorbed. |
Path of Discord
Edit
| Icon | Ability Name | Ability | Required points | Type | Cost | Range | Cast Time | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Siphoned Energy | Tactic | 3 | Buff | None | None | None | None | Any time you disrupt a spell, you will regain X health, and your movement speed will be increased by 30% for 5 seconds. |
| None | Discordant Turbulence | Action | 5 | Debuff | 20 AP | None | Instant | 4 Sec | May only use one Chaotic Aura at a time.
The power of the Warp melds with the mind of your enemies, causing healing on any foes within 30 feet to be 25% less effective. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds. |
| None | Tainted Wound | Tactic | 7 | Buff | None | None | None | None | If an enemy becomes healed while suffering from your Seeping Wound, the healer will suffer 175 damage. |
| None | Quake | Action | 9 | Blessing | 50 AP | None | Instant | 20 Sec | You shake the very earth, dealing 100 damage to all opponents within 65 feet in front of him, and knocking them down for 2 seconds. |
| None | Embrace The Winds | Tactic | 11 | Buff | None | None | None | None | All healing used on you becomes 15% more effective. |
| None | Tzeentch's Reflection | Action | 13 | Damaging | 20 AP | None | Instant | 30 Sec | You are surrounded by magical barrier increasing your willpower by 75 and disrupt chance by 25% for 10 seconds. During this time, any spell you disrupt will silence it’s caster for 3 seconds. |
| None | Shatter Faith | Morale (4) | 15 | Buff | None | 5ft | Instant | 60 Sec | A thunderous curse shatters the air, inflicting 800 damage to all targets within 30 feet and dispelling a blessing. |