Choppa abilities
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| Abilities: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Builds: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Inf. rewards: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Armor sets: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Start guide: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| PvE: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| RvR: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Useful tools: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
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| Abilities: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Builds: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Inf. rewards: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Armor sets: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Start guide: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| PvE: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| RvR: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Useful tools: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
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Every Choppa may gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.
Contents |
Starting Abilities
Edit
These are the abilities that a Choppa starts with at rank one.
| Icon | Ability Name | Ability | Type | Path | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| Flee | Action | Buff | Core Ability | Instant | None | All AP | 30 Sec | You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed. | |
| Auto Attack | Action | Damaging | Core Ability | Instant | 10 feet | Weapon Speed | Attack with your melee or ranged weapon. | ||
| Slasha | Action | Curse | Path of 'Da Hitta | Instant | 5 ft. | 35 AP | None | A furious slash that deals X damage and reduces your target's Toughness by Y for 9 seconds. This effect can stack up to 3 times. | |
| Fling Choppa | Action | Damaging | Core Ability | 1 sec. | 5-65 ft. | 20 AP | None | A basic throwing attack that inflicts X damage. |
Abilities Gained From Trainers
Edit
These abilities can be bought from a Career Trainer at the required rank or above.
| Icon | Ability Name | Ability | Required Rank | Type | Path | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|---|
| Slasha | Template:-- | Level Unknown | Template:-- | Core Ability | ||||||
| None | Throw Axw | Template:-- | Level Unknown | Template:-- | Core Ability | |||||
| None | Flee | Template:-- | Level Unknown | Template:-- | Core Ability | |||||
| None | Reckless Blow | Template:-- | Level Unknown | Template:-- | Core Ability | |||||
| None | Don't Go Nowhere | Template:-- | Level Unknown | Template:-- | Core Ability | |||||
| None | Lotsa Choppin | Template:-- | Level Unknown | Template:-- | Core Ability | |||||
| None | Throat Slasha | Template:-- | 8 | Template:-- | Core Ability | |||||
| None | Wild Choppin' | Template:-- | 9 | Template:-- | Core Ability | |||||
| None | Go For Da Soft Spot | Template:-- | 10 | Template:-- | Core Ability | |||||
| None | Bring Da Pain! | Template:-- | 10 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 10 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 12 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 14 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 16 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 18 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 20 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 25 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 30 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 35 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 40 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 8 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 16 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 28 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 12 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 20 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 32 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 24 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 36 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 40 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 11 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 13 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 15 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 17 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 19 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 21 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 23 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 25 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 27 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 29 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 31 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 33 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 35 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 37 | Template:-- | Core Ability | |||||
| None | -- | Template:-- | 39 | Template:-- | Core Ability |
Abilities Gained From Mastery Paths
Edit
These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.
Path of 'Da Savage
Edit
This path focuses on utilizing the damage gains from Berserk rage, at the cost of always being vulnerable.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Wot Rules? | Tactic | 3 | Defensive | None | 1 Slot Career Tactic | Your Exhaustive Blows no longer remove your Rage. | ||
| None | Keep on Choppin' | Action | 5 | Enchantment | Instant | 5 ft. | 25 AP | 20 sec. | Must be Furious or Berserk. Exhaustive blow. You chop deeply into your enemy dealing X damage. Your love of battle fills you with energy, restoring 100 AP. If you are Furious, gains a 75% damage bonus instead of the 25%. |
| None | Yer Gettin' Soft | Tactic | 7 | Defensive | 1 Slot Career Tactic | When your attacks get defended, increases your chance to critically hit with Path of 'Da Savage abilities by 100% for the next 3 seconds. | |||
| None | Can't Stop da Chop | Action | 9 | Curse | Instant | 5 ft. | 20 AP | None | You chop at your enemy, dealing X damage and reducing thier armor by Y for 20 seconds. |
| None | Red goes faster! | Tactic | 11 | Defensive | 1 Slot Career Tactic | While Berserk, all cooldowns are reduced by 5 seconds. | |||
| None | Furious Choppin' | Action | 13 | Damaging | 5.0s | 5 ft. | 15 AP/s | 25s | A merciless strike of attacks that repeatedly hits your target for up to 5 seconds, dealing X damage. You will be healed for all the damage this ability causes. |
| None | No Fightin' Back | Morale (4) | 15 | Buff | Instant | 30 ft. | Morale(4) | 60s | Deals X damage to all targets 30 feet in front of you. Affected targets are silenced and disarmed for 3 seconds. |
Path of 'Da Wrecka
Edit
This path focuses on damaging large amounts of enemies at the cost of single target domination.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Longer and Stronger | Tactic | 3 | Defensive | 1 Slot Career Tactic | While youa re Furious, you gain health. While you are Berserk you gain more health. | |||
| None | Wot's da Rush? | Action | 5 | Curse | Instant | 5 ft. | 35 AP | 30s | Must be Furious or Berserk. Requires dual wield. Exhaustive blow. You lash out at all enemies within 30 feet dealing X damage. All of the victims will become snared, reducing thier movement speed by anywhere from 10% to 40%. If you are Furious, gains a 75% damage bonus instead of the 25%. |
| None | Extra Choppin' | Tactic | 7 | Defensive | 1 Slot Career Tactic | Lotsa Choppin will now hit 9 targets and affect all targets within 20 feet. | |||
| None | Chop Fasta! | Action | 9 | Enchantment | Instant | 5 ft. | 35 AP | 5 mins | Your group is inspired by the way you shrug off the blows; for the next 20 seconds, any ability your group uses will cool down 5 seconds faster. |
| None | Keep It Comin' | Tactic | 11 | Healing | 1 Slot Career Tactic | When you die, you have a 25% chance to ressurect with 25% health and unleashing a blow to all enemies within 30 feet, dealing X damage. | |||
| None | Git To Da Choppa | Action | 13 | Damaging | 6.0s | 20 ft. | 10 AP/s | 30s | Requires dual wield. You frantically lash out at everything for 6 seconds, dealing X damage every 2 seconds to all enemies within 20 feet. Each time you deal damage, you'll randomly pull one enemy towards you. |
| None | Stomp Da Yard | Morale (4) | 15 | Buff | Instant | 30 ft. | 60s | You stomp the ground, knocking down targets within 30 feet for 5 seconds and dealing X damage. |
Path of 'Da Hitta
Edit
This path focuses on survivability, utilizing their Exhaustive Blows at whim, leaving them less vulnerable but without Berserk damage bonus.
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Long Lasta | Tactic | 3 | Defensive | 1 Slot Career Tactic | Any time your Exhaustive Blow gets defended, for the next 6 seconds all attacks will cost 0 Action points. | |||
| None | Bleed Em Out | Action | 5 | Curse | Instant | 5ft | 45 AP | None | Your target suffers X damage over the next 10 seconds. The damage will start low and increase as the effect continues. |
| None | Wear Em Down | Tactic | 7 | Defensive | 1 Slot Career Tactic | Your Exhaustive Blows have a 50% chance to return 25% of the consumed Rage. | |||
| None | Tired Already? | Action | 9 | Curse | Instant | 5 ft. | 15 AP | 20s | Must be Furious or Berserk. Requires Great Weapon. Exhaustive Blow. You chop your target in a vital organ, dealing X damage. For the next 10 seconds, any ability they use will take an additional 5 seconds to cool down. |
| None | Strong Finish | Tactic | 11 | Defensive | 1 Slot Career Tactic | Increases chance to critically hit with Path of 'Da Wrecka abilities by 15%, but decreases your ability to defend critical hits by 10%. | |||
| None | No More Helpin' | Action | 13 | Curse | Instant | 5 ft. | 15 AP | 30s | Must be Furious or Berserk. Requires Great Weapon. Exhaustive Blow. A brutal attack which deals X damage to the target. For the next 10 seconds, any healing abilities they use will be 50% less effective. |
| None | Yer Goin Down | Morale (4) | 15 | Buff | Instant | 60s | You chop all enemies within a 30 foot raduis for X damage and all heals are reduced by 50% for 10 seconds. |