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Every Choppa may gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.

Starting AbilitiesEdit

These are the abilities that a Choppa starts with at rank one.

Icon Ability Name Ability Type Path Cast Time Range Cost Cooldown Description
Flee Flee Action Buff Core Ability Instant None All AP 30 Sec You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
Under construction Auto Attack Action Damaging Core Ability Instant 10 feet Weapon Speed Attack with your melee or ranged weapon.
Icon Not Found Slasha Action Curse Path of 'Da Hitta Instant 5 ft. 35 AP None A furious slash that deals X damage and reduces your target's Toughness by Y for 9 seconds. This effect can stack up to 3 times.
Icon Not Found Fling Choppa Action Damaging Core Ability 1 sec. 5-65 ft. 20 AP None A basic throwing attack that inflicts X damage.

Abilities Gained From Trainers Edit

These abilities can be bought from a Career Trainer at the required rank or above.

Icon Ability Name Ability Required Rank Type Path Cast Time Range Cost Cooldown Description
Icon Not Found Slasha Template:-- Level Unknown Template:-- Core Ability
None Throw Axw Template:-- Level Unknown Template:-- Core Ability
None Flee Template:-- Level Unknown Template:-- Core Ability
None Reckless Blow Template:-- Level Unknown Template:-- Core Ability
None Don't Go Nowhere Template:-- Level Unknown Template:-- Core Ability
None Lotsa Choppin Template:-- Level Unknown Template:-- Core Ability
None Throat Slasha Template:-- 8 Template:-- Core Ability
None Wild Choppin' Template:-- 9 Template:-- Core Ability
None Go For Da Soft Spot Template:-- 10 Template:-- Core Ability
None Bring Da Pain! Template:-- 10 Template:-- Core Ability
None -- Template:-- 10 Template:-- Core Ability
None -- Template:-- 12 Template:-- Core Ability
None -- Template:-- 14 Template:-- Core Ability
None -- Template:-- 16 Template:-- Core Ability
None -- Template:-- 18 Template:-- Core Ability
None -- Template:-- 20 Template:-- Core Ability
None -- Template:-- 25 Template:-- Core Ability
None -- Template:-- 30 Template:-- Core Ability
None -- Template:-- 35 Template:-- Core Ability
None -- Template:-- 40 Template:-- Core Ability
None -- Template:-- 8 Template:-- Core Ability
None -- Template:-- 16 Template:-- Core Ability
None -- Template:-- 28 Template:-- Core Ability
None -- Template:-- 12 Template:-- Core Ability
None -- Template:-- 20 Template:-- Core Ability
None -- Template:-- 32 Template:-- Core Ability
None -- Template:-- 24 Template:-- Core Ability
None -- Template:-- 36 Template:-- Core Ability
None -- Template:-- 40 Template:-- Core Ability
None -- Template:-- 11 Template:-- Core Ability
None -- Template:-- 13 Template:-- Core Ability
None -- Template:-- 15 Template:-- Core Ability
None -- Template:-- 17 Template:-- Core Ability
None -- Template:-- 19 Template:-- Core Ability
None -- Template:-- 21 Template:-- Core Ability
None -- Template:-- 23 Template:-- Core Ability
None -- Template:-- 25 Template:-- Core Ability
None -- Template:-- 27 Template:-- Core Ability
None -- Template:-- 29 Template:-- Core Ability
None -- Template:-- 31 Template:-- Core Ability
None -- Template:-- 33 Template:-- Core Ability
None -- Template:-- 35 Template:-- Core Ability
None -- Template:-- 37 Template:-- Core Ability
None -- Template:-- 39 Template:-- Core Ability

Abilities Gained From Mastery PathsEdit

These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.

Path of 'Da SavageEdit

This path focuses on utilizing the damage gains from Berserk rage, at the cost of always being vulnerable.

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
None Wot Rules? Tactic 3 Defensive None 1 Slot Career Tactic Your Exhaustive Blows no longer remove your Rage.
None Keep on Choppin' Action 5 Enchantment Instant 5 ft. 25 AP 20 sec. Must be Furious or Berserk. Exhaustive blow. You chop deeply into your enemy dealing X damage. Your love of battle fills you with energy, restoring 100 AP. If you are Furious, gains a 75% damage bonus instead of the 25%.
None Yer Gettin' Soft Tactic 7 Defensive 1 Slot Career Tactic When your attacks get defended, increases your chance to critically hit with Path of 'Da Savage abilities by 100% for the next 3 seconds.
None Can't Stop da Chop Action 9 Curse Instant 5 ft. 20 AP None You chop at your enemy, dealing X damage and reducing thier armor by Y for 20 seconds.
None Red goes faster! Tactic 11 Defensive 1 Slot Career Tactic While Berserk, all cooldowns are reduced by 5 seconds.
None Furious Choppin' Action 13 Damaging 5.0s 5 ft. 15 AP/s 25s A merciless strike of attacks that repeatedly hits your target for up to 5 seconds, dealing X damage. You will be healed for all the damage this ability causes.
None No Fightin' Back Morale (4) 15 Buff Instant 30 ft. Morale(4) 60s Deals X damage to all targets 30 feet in front of you. Affected targets are silenced and disarmed for 3 seconds.

Path of 'Da WreckaEdit

This path focuses on damaging large amounts of enemies at the cost of single target domination.

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
None Longer and Stronger Tactic 3 Defensive 1 Slot Career Tactic While youa re Furious, you gain health. While you are Berserk you gain more health.
None Wot's da Rush? Action 5 Curse Instant 5 ft. 35 AP 30s Must be Furious or Berserk. Requires dual wield. Exhaustive blow. You lash out at all enemies within 30 feet dealing X damage. All of the victims will become snared, reducing thier movement speed by anywhere from 10% to 40%. If you are Furious, gains a 75% damage bonus instead of the 25%.
None Extra Choppin' Tactic 7 Defensive 1 Slot Career Tactic Lotsa Choppin will now hit 9 targets and affect all targets within 20 feet.
None Chop Fasta! Action 9 Enchantment Instant 5 ft. 35 AP 5 mins Your group is inspired by the way you shrug off the blows; for the next 20 seconds, any ability your group uses will cool down 5 seconds faster.
None Keep It Comin' Tactic 11 Healing 1 Slot Career Tactic When you die, you have a 25% chance to ressurect with 25% health and unleashing a blow to all enemies within 30 feet, dealing X damage.
None Git To Da Choppa Action 13 Damaging 6.0s 20 ft. 10 AP/s 30s Requires dual wield. You frantically lash out at everything for 6 seconds, dealing X damage every 2 seconds to all enemies within 20 feet. Each time you deal damage, you'll randomly pull one enemy towards you.
None Stomp Da Yard Morale (4) 15 Buff Instant 30 ft. 60s You stomp the ground, knocking down targets within 30 feet for 5 seconds and dealing X damage.

Path of 'Da HittaEdit

This path focuses on survivability, utilizing their Exhaustive Blows at whim, leaving them less vulnerable but without Berserk damage bonus.

Icon Ability Name Ability Required points Type Cast Time Range Cost Cooldown Description
None Long Lasta Tactic 3 Defensive 1 Slot Career Tactic Any time your Exhaustive Blow gets defended, for the next 6 seconds all attacks will cost 0 Action points.
None Bleed Em Out Action 5 Curse Instant 5ft 45 AP None Your target suffers X damage over the next 10 seconds. The damage will start low and increase as the effect continues.
None Wear Em Down Tactic 7 Defensive 1 Slot Career Tactic Your Exhaustive Blows have a 50% chance to return 25% of the consumed Rage.
None Tired Already? Action 9 Curse Instant 5 ft. 15 AP 20s Must be Furious or Berserk. Requires Great Weapon. Exhaustive Blow. You chop your target in a vital organ, dealing X damage. For the next 10 seconds, any ability they use will take an additional 5 seconds to cool down.
None Strong Finish Tactic 11 Defensive 1 Slot Career Tactic Increases chance to critically hit with Path of 'Da Wrecka abilities by 15%, but decreases your ability to defend critical hits by 10%.
None No More Helpin' Action 13 Curse Instant 5 ft. 15 AP 30s Must be Furious or Berserk. Requires Great Weapon. Exhaustive Blow. A brutal attack which deals X damage to the target. For the next 10 seconds, any healing abilities they use will be 50% less effective.
None Yer Goin Down Morale (4) 15 Buff Instant 60s You chop all enemies within a 30 foot raduis for X damage and all heals are reduced by 50% for 10 seconds.

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