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A Chaos Mutant could be defined as a organism (be it plant, animal or humanoid) metamorphosed or mentally altered by the warping influence of Chaos, thus including the Beastmen, half-human and half-beast, the Skaven or ratmen as well as numerous other, possibly nameless, creatures. However, Chaos Mutant commonly refers to a human somehow changed by the touch of a mutation.
To the northern polar lies the Realm of Chaos from which inter-dimensional gate leaks the mutating power of magic and permeates the entire Warhammer World. Though strongest in the Chaos Wastes near the gate and weakening as distance increases, the warping influence of Chaos is everywhere changing all sorts of beings in shapeless beasts, unrecognisable monstrosities with bloated bodies with tentacles or many more unconceivable forms, burbling imbeciles, known collectively as Chaos Mutants. Not all mutations are physical, there are also mutations of the mental kind. Nothing is impossible.
In the lands of civilized men, mutations are less frequent than in the north, but still appear quite often. In places such as Sylvania or Mousillon where Dark Magic is stronger, mutations are even common. These mutants are often killed at birth or hidden from the spying eyes of the Order of Sigmar in the Empire or the Fay Enchantress in Bretonnia and other like-minded institutions in other nations. If they survive the hunt, they have to live a hidden life and flee into remote places where they band together creating groups of mutants ranging from people with small marks to the Beastmen and much worse. When the power of Chaos rises, they might take up arms and break free from their hidden existence to execute their revenge upon a civilization from which they were banished.
The Dark Gods often grant their gifts to whomever they are able, whether they are welcome or not. But, not all of those who show signs of being touched by Chaos are innocents at the mercy of Dark Gods. Indeed, there are those who seek the powers that can be bestowed upon them by the Chaos Gods, powers which often come in the form of mutations. Northman see a mutation as a gift of their deity and a man thus touched (see also Marauders) is one blessed by the gods. Other in the south fall to the lure of Chaos. The worship of Chaos is a well-kept secret in many parts of the Empire, and countless heretical cults exist under the surface of urbane society. The discovery and elimination of these sects falls to the Cult of Sigmar. Chaos Mutants are granted no mercy for they are immediately assumed to be members of one of these insidious organizations.
But beware! for the Chaos Gods are fickle and unpredictable. While they might mark their champions and bestow them with mutations that grant him or her powers beyond human imagination, ultimately even turning him into an immortal Daemon Prince, it is much more likely that the change in body or mind of the one touched by the mutating energies is of a negative kind and he/she degenerates into a clumsy, mindless beast, in the extreme becoming a Chaos Spawn.
Tome Unlocks Edit
|Task||Rewards||Order Text||Destruction Text|
|Encounter a Chaos Mutant||XP:84||N/A|
|Kill 25 Chaos Mutants||XP:204||N/A|
|Handy Dandy||Title:The Unsullied, XP:336||Talabecland: Gather Specific Items|
|Kill 100 Chaos Mutants||XP:500||N/A|
|Leader of the Lost||Bestial Token, XP:806||Praag: Vanquish a Champion Monster|
|Kill 1,000 Chaos Mutants||Chaos Tactic Fragment, XP: 1050||N/A|
|Kill 10,000 Chaos Mutants||???||N/A|
The warping influence of Chaos is everywhere. Despite the best efforts of the Cult of Sigmar and the Witch Hunters, the Ruinous Powers still take root in places throughout the Empire.
The Dark Gods often grant thier gifts to whomever they are able, whether they are welcome or not. Those born with mutations are often hidden away to protect them from the crusading Witch Hunters, others are killed outright. Neither option leads to a long and healthy life.
Named Chaos MutantsEdit
- Unschel the Sexton R1 (Champion) - Taalside Talabecland
- Catharina Meuselbach R29 (Champion) - Talabecland
- Father Gustav R29 (Champion) - Talabecland
- Otto Greencob R29 (Champion) - Talabecland
- Maggotfiend Urhil R42 (Hero) - The Bilerot Burrow
- Arch Lector Verrimus R43 (Hero) - Sigmar Crypts
- Arch Lector Zakarai R43 (Hero) - Sigmar Crypts