Capture the Flag

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Capture the flag (CTF) is a common competition concept used in video games.


Capture the flag (CTF) is a traditional outdoor game where two teams each have a flag (or other marker taking the place of the flag) and the objective is to capture the other team's flag, located at the team's "base", and bring it back to their own base.

In GamingEdit

A common gameplay mode called "Capture the Flag" is found in many multiplayer games. Each team has a flag and the players attempt to take the enemy's flag from their base and bring it back to their own flag to score. If the player carrying the flag is killed or otherwise disabled, the flag is "dropped" and may be returned to the flag spawn point or be available for pickup at the last place the carrier was located.

There are multiple common variants of CTF in gaming:

  1. Single Flag CTF: There is a single flag, usually originating in the center of the gameplay area, which must be brought into the teams home base to "score." Only one player may carry the flag at the time and will be killed or knocked out of play in order to drop the flag. Typically, the flag will reappear in the center spawn point after a capture, after the flag carrier has been killed, or after a specified time delay.
  2. Bombing Run: There is a further variant of Single Flag CTF in which the flag has to be brought to the enemy's base, instead. This game variant is typically called a "Bombing Run" instead of "Capture the Flag", suggesting that the "flag" is a bomb which players are attempting to use to blow up the enemy's base. The same center spawn location for the flag is fairly ubiquitous in this variant of play.
  3. Two Flag CTF: There are flags at both enemy bases, or more if there are more than two teams. Each team attempts to capture the enemy's flag and return it to their own base. Capturing of the enemy's flag cannot occur if your own flag has been taken. After a certain time delay, the flag is returned.
  4. Escort: In this method of play, there is normally a player who is considered the "VIP" or "human flag". This VIP is escorted by one team to a desired point. The opposing team must kill or disable the VIP before the objective is reached. The teams switch roles every other round. This game often has a name specific to the gameplay. Examples: "The Hunted in Team Fortress Classic, "VIP" in Counter-strike and Halo 3, and "Assassination" in Gears of War.

Compared to a deathmatch game, CTF scenarios often feature some sort of transportation tool that can be used to travel faster and to reach areas which the player wouldn't normally be able to reach without this extra aid.

In Warhammer : Age of ReckoningEdit

Capture the Flag games in WAR follow normal rules as described above, albeit with a different slant for the environment or particular scenario it takes place in. There is no speed or teleportation mechanic in the Capture the Flag scenarios in WAR. However, a character may use their Flee ability while holding the flag.

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