Gaming
 

Bright Wizard

From HammerWiki

Contents

Bright Wizards are ranged spellcasters in the Empire's Order of the Griffon. They specialize in the manipulation of Aqshy, or fire magic, one of the eight winds of magic. The Bright Wizard is paired with the Dark Elven Sorceress.

[edit] Career overview

“There is a fire within you! Deep in your mind there is a glowing ember which we will fan to life, and build into a blazing beacon. YOU will be the Empire’s greatest weapon! A Pyromancer! Your fire will incinerate the enemy, and purge the unclean! Do not! Be late! For class!” - Cindik Antum, Professor of Incendiary Alchemy

The Bright Wizard is a master of destruction by magic and a specialist in fire. Fire is at the heart of his every ability, and indeed at the heart of the Wizard himself. Using the power of the wind of fire, he can lay waste to swaths of enemies, or incinerate select foes with white hot energy. His magic feeds upon itself, upon the enemy, and upon the Wizard. Embracing the fires within his mind, the Bright Wizard himself is engulfed in flame. He directs this inferno against his foes, filling them with searing power until they burst, incinerated by arcane flames so hot they threaten to ignite the air itself.

The Bright College of Wizards is one of the eight Colleges of Magic in Altdorf, which focuses its studies on the Lore of Fire. The Bright College is located in a part of the city that burned down in a city fire years ago. Although the fire happened so long ago, the ruins still smolder as though the flames had just been put out. The College itself is made of red stone, with a number of fire-topped towers arranged around inner courtyards.

As Bright Wizards are exposed to the power of Aqshy, they undergo certain physical changes. The most noticeable would usually be the Wizard's hair, which takes on a fiery color of blond or red, and when Bright Wizards channel magic their hair will sometimes move like a flickering flame. There are also the strange markings that appear on the Bright Wizard's arms and face; many mistake these for tattoos, but they did not come from a needle. Other possible changes include glowing eyes, skin that is hot to the touch, extreme discomfort in cold or rain, or a faint lingering scent of brimstone.

Aqshy also leaves its mark on the Wizard's mind, and they come to exhibit all the emotions that Aqshy represents. The Bright Wizard is a passionate individual, quick to laugh, and even quicker to anger. This tendency to become angry and lose control is a dangerous trait in a person who is essentially a walking bomb, so Bright Wizards practice a strict, almost militaristic form of discipline to keep themselves in control at all times. Of course, in the heat of battle, it's not uncommon for the wizard to lose control and give full rein to his pyromaniac tendencies.

Bright Wizards wear robes of the color of flame, usually red, but sometimes orange or yellow. These robes are often sleeveless or with shorter sleeves, since the wizards hands and forearms are frequently engulfed in flame. The staves they carry are often topped with a censer or brazier that in battle burns with the flames of the Wizard's magic.

On their belts or on chains around their necks, all Pyromancers carry a set of keys; these are the Keys of Secrets, the symbol of the Bright Order. The Keys represent the different aspects of the Bright Wizard's training, and are symbols of their rank and power. Only the most powerful Wizard Lords of the Bright College carry a full set of seven Keys.

[edit] Statistics Growth

Strength 40 base, +1 even levels, +2 odd levels
Ballistic Skill 35 base, +1 every level
Intelligence 65 base, +4 every level
Toughness 50 base, +2 even levels, +3 odd levels
Weapon Skill 45 base, +2 every level
Initiative 55 base, +3 every level
Willpower 60 base, +3 even levels, +4 odd levels
Wounds 40 base, +9 every level

[edit] Speciality

Bright Wizards are able to cast spells using the Lore of Fire. Due to the volatile nature of Aqshy, they always risk a backlash that could incinerate themselves as well as their opponents. This buildup of Aqshy is known as 'Combustion' and the greater the level of Combustion Bright Wizards place into their destructive spells the more likely they will explode with stupendous results (Critical Hit). However, even the most skilled wizard will get burned when playing with fire. Pushing the Combustion level too high can result in a damaging backlash of magical energy.

They can use the Seven Keys to expand their power and gain unique abilities. These Seven Keys, arcane talismans and techniques too reckless and destructive for the minds of humanity’s Elven tutors, are mastered by every Bright Wizard and afford him considerable power. Each key lends the Bright Wizard’s magic a unique aspect, and all of them expand his power. With his mastery of the magic of fire, and the power of the Keys, his spells burn his foes, and then burn their own magic, combining to create a deadly conflagration.

Combustion level Critical Chance Critical Damage Backlash
1 - 10 +5% +10% 5%
11 - 30 +10% +20% 10%
31 - 70 +15% +40% 15%
71 - 90 +25% +80% 25%
91 - 100 +35% +100% 35%

[edit] Masteries

Each mastery tree allows the Bright Wizard to focus his abilities according to play style and taste.

[edit] Path of Incineration

The Path of Incineration primarily focuses on destructive single-target spells. About half of these spells have high values of Combustion allowing those who master the Path of Incineration to focus on weaving high risk spells in with more reliable destructive magics for optimal single target damage.

[edit] Path of Conflagration

The Path of Conflagration is the most destructive of the Bright Wizard masteries with area effect spells capable of burning entire swaths of land to a crisp. However, Masters of Conflagration must exert the most self-control; most of their spells build up high levels of Combustion and their reckless use could mean the Bright Wizard’s doom as well.

[edit] Path of Immolation

The Path of Immolation focuses on damage over time and debilitating, lingering debuffs. A Master of Immolation is more patient, relying less on high-Combustion spells with explosive effect and more on slow burns that build up into an unstoppable inferno.

[edit] Abilities, Tactics and Morale Actions

Image:quill_small.gif

Cleanup needed: This article or section is lacking in some way and needs to be rewritten to conform to Hammerwiki guidelines. Please help by fixing spelling and article structure. It may need editing for style, and appropriate sub-sections, images and templates/tables may need to be added where necessary. If you do rewrite this article, please remove this notice.

See main article: Bright Wizard abilities.

The following is a complete list of Actions that the Bright Wizard can perform.

Abilities Tactics Morale
Meltdown
Ignite
Fireball
Sear
Shield of Aqsy
Smoke Screen
Scorched Earth
Flames of Rhuin
Boiling Blood
Fiery Blast
Cauterize
Fire Cage
Pyroclastic Surge
Detonate
Flame Breath
Flame Shield
Burning Iron
Rain of Fire
Burnout
Slow Boil
Choking Smoke
Funnel Power
Nova
Fireball Barrage
Playing With Fire
Withering Heat
Stop, Drop, and Roll
Annihilate
Spreading Flames
Favorable Winds
Emperor's Wind
Devour Energy
Lingering Fires
Unwavering Faith
Endless Knowlage
Fuled from Within
Sigmar's Favor
Sleight of Hand
Power from the Ashes
Close Quarters
Flashfire
Fan the Flames
Distracting Fire
Embrace the Flames
Crown of Fire
Mage Bolt
Siphon Power
Misdirection
Focused Mind
Scintillating Energy
Magic Dart
Ruin and Destruction
Heart of Fire
Unleash the Winds
The Buring Head
Wall of Fire
Conflagration of Doom

- All above Abilities, Morale and Tactics are based from the Offical Game Guide for Warhammer Online: Age of Reckoning.

[edit] Influence Rewards

File:Decoration Empire Left.png
The Empire Order of the Griffon career options
 Bright Wizard Knight of the Blazing Sun Warrior Priest Witch Hunter
File:Decoration Empire Right.png