Bloody Sun Boyz

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This article describes the playable army in WAR. See the Greenskins article for background and information about the various green-skinned races.


In the Age of Reckoning, the largest and most influential Greenskin tribe, the Bloody Sun Boyz, is led by a dynamic and brutal duo: Grumlok and Gazbag.


Da Bloody Sun Boyz is da biggest, meanest, greenest bunch ov ladz around! Grumlok iz da big boss, and 'e sez dat we's gonna smash dem stunties gud an' propa. We's even gots us sum grotz who use da big 'eadbangin' magiks, an' sum uvver sneaky grotz wiv sum ov dem skwigz wiv da big teef. Dem stunties ain't gonna know wots hit 'em! WAAAGH!

The Bloody Sun Boyz tribe is one among hundreds of greenskin tribes that populate the Badlands. Led by a huge Black Orc named Grumlok and his most powerful Goblin Shaman, Gazbag, the tribe conquered its rivals and established itself in the heart of the Badlands. The story might have ended there were it not for Malekith the Witch King.

As part of his plot to conquer Ulthuan, it was necessary for Malekith to manipulate the Empire into asking the High Elves for aid. To ensure that this happened, the Witch King devised a plot to embroil the Dwarfs in a war with their ancient adversaries, the Orcs and Goblins, to ensure that they could not come to the Empire's defense in its hour of need. Without help from the Dwarfs, the Emperor would have no choice but to turn to the Phoenix King of Ulthuan for help, and when the armies of the High Elves set sail for the Old World, their island home would be ripe for invasion.

Malekith dispatched hunters to the Badlands with the task of capturing the most powerful Orc Warboss that they can find and bringing him back to Naggaroth. They returned with Grumlok and Gazbag, to whom Malekith gave amulets that increased their powers tenfold. When the two greenskins returned to their tribe, they led a campaign to conquer their neighbors and amass a great horde. Driven by the compulsive power of their amulets, Grumlok and Gazbag marched to Karak Eight Peaks and obliterated the Dwarf garrison there, taking over the mighty fortress.

Now Grumlok has summoned all the tribes of the Old World to join his great Waaagh!, but it is the Bloody Sun Boyz who will command the most respect and fear among their green kin. Grumlok expects his lads to keep the other Orcs and Goblins in line, and when the time comes to break down the great gates of Karaz-a-Karak and rampage through the streets of the Dwarf capital city, it is the Boyz who will lead the charge.


Bloody Sun Boyz career options:

Tank Melee DPS Support/Healer Ranged DPS
Black Orc Icon Black Orc Choppa Icon Choppa Shaman Icon Shaman Squig Herder Icon Squig Herder

Zones Edit

Bloody Sun Boyz home zones:

Tier 1 Tier 2 Tier 3 Tier 4 Capital
Mount Bloodhorn Marshes of Madness Badlands Black Crag Karak Eight Peaks
Struck capital cities will not be involved in the campaign at launch, but may be added later.


Methods of travel for the Bloody Sun Boyz:

Siege Weapons Edit

Rock Lobba, Goblin Dredger Barge

The Armies of WAR
Icon Dwarves Oathbearers -vs- Icon Greenskins Bloody Sun Boyz  •  Icon Empire Order of the Griffon -vs- Icon Chaos Raven Host  •  Icon High Elves Shining Guard -vs- Icon Dark Elves House Uthorin

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