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Black Orc abilities

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Black Orc
Black Orc1

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Every Black Orcmay gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.

Black orc concept art

A Black Orc in the Cinematic Opening.

Starting AbilitiesEdit

These are the abilities that a Black Orc starts with at level one.

Icon Ability Name Ability Type Path Cast Time Range Cost Cooldown Description
Flee Flee Action Buff Core Ability You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
None Auto Attack Action Damaging Core Ability Attack with your melee or ranged weapon.
None Clobber Action Damaging Path of Da' Toughest Slashes for 20 damage, and generates extra hate against monsters.
None Lob Choppa Action Damaging Core Ability A basic throwing attack that inflicts X damage. Has a chance to deal Y damage if you are behind them.


Abilities Gained From Trainers Edit

These abilities can be bought from a Career Trainer at the required rank or above.

Icon Ability Name Ability Required Rank Type Path Cost Range Cast Time Cooldown Description
None Trip 'Em Up Action 2 Ailment Path of Da' Brawler 35 AP None Instant None You "trip" your opponent by hacking at their legs for 159 damage, reducing their movement speed by 40% for 10 seconds.
None Skull Thumper Action 3 Damaging Path of Da' Brawler None 5ft Instant None A pounding blow to your opponent's skull that deals 80 damage and for the next 10 seconds their head will ring for 75 Corporeal damage whenever they are Critically hit.
None Follow 'me Lead Action 5 Blessing Path of Da' Boss 35 AP None Instant None Deals 72 damage. Buffs Defensive Targets Weapon Skill by 15 for 20 seconds.
None Tuffer 'n Nails Action 6 Blessing Path of Da' Toughest 30 AP 5ft None None Deals 83 damage. Increases Armor by 148 for 20 seconds.
None Taunt Action 7 Debuff Core Ability 20 AP None Instant 15 Sec You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
None Da Big Un' Action 8 Damaging Path of Da' Boss None None Instant None Deals 89 damage to all targets 25 feet in front of you.
None Demolishing Strike Morale (1) 8 Buff Core Ability None 5ft Instant 60 Sec A powerful melee attack that reduces armor by X and deals Y damage over 15 seconds.
None Right in Da Jibblies Action 9 Ailment Path of Da' Toughest 35 AP 5ft Instant 10 Sec Deals 105 damage. Reduces target's Weapon Skill by 27 for 20 seconds.
None Hold The Line! Action 10 Buff Core Ability 20 AP/sec None 12 Sec None You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.

This effect will end if you break your concentration, or run out of action points.

None Get 'Em Action 10 Blessing Core Ability 25 AP None Instant 60 Sec An encouraging bellow that causes group members within 100 feet to regenerate Action Points 20% faster for 15 seconds.
None Save Da Runts Action 10 Buff Core Ability No Cost 150ft Instant None You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer and all hate that they cause will be split evenly between the two of you.
None Deflect Oil Action 10 Buff Core Ability None None Instant 300 Sec Channeled 10% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 1 feet. Only one effect of this type may be on a player at a time.
None I'm Da Biggest! Tactic 11 Buff Core Ability None None None None Increases your Wounds by 44.
None Juggernaut Action 12 Buff Core Ability 45 AP None Instant 60 Sec You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects.
None Shield Wall Morale (2) 12 Buff Core Ability
None Wot armor? Action 12 Ailment Path of Da' Brawler 30 AP 5ft Instant None Deals 75 damage. Reduces armor by 297 for 20 seconds.
None Focused Offense Tactic 13 Buff Core Ability None None None None You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
None Keep it Goin'! Tactic 14 Buff Path of Da' Brawler None None None None Increases damage on Big Slash to 220 and reduces cost by 10 Action Points.
None Less Stabbin' Me Tactic 14 Buff Path of Da’ Toughest None None None None Increases Block and Parry by 5% when you have a Gud' Plan, and 10% while you have Da' Best Plan.
None You Got Nuffin' Tactic 14 Buff Path of Da’ Boss None None None None You can no longer be De-Taunted. Git' da' squishy!!
None 'Ave Another One Tactic 15 Buff Path of Da’ Boss None None None None Follow 'me Lead will deal an additional 180 damage over 5 seconds.
None Ya Missed Me Action 16 Ailment Path of Da' Toughest 25 AP 5ft Instant 20 Sec Deals 99 undefendable damage. Target's physical damage done is reduced by 20% for 10 seconds.
None Champion's Challenge Morale (1) 16 Buff Core Ability Both you and your target are held tightly in place for 10 seconds, and neither one of you can move.

This effect can not be dispelled or broken.

None Savin' Me Hide Action 16 Blessing Path of Da' Toughest None 5ft Instant None Deals 152 damage. Increases your Toughness by 48 for 20 seconds. Group members within 100 feet will take 20% less incoming magic damage for the next 4 seconds.
None We'z Bigger Action 16 Blessing Path of Da' Boss 45 AP 5ft Instant 20 Sec Deals 134 damage. Increases the armor of all groupmates within 20 feet by 264 for 20 seconds.
None Arm Breaka Action 16 Ailment Path of Da' Brawler 25 AP 5ft Instant 10 Sec Deals 99 damage. Removes 50 Action Points over 5 seconds.
None Don't Bother Me None Tactic 17 Buff Core Ability None None None None Increases your Spirit resistance by 107.
None Big Slash Action 18 Damaging Path of Da' Brawler 40 AP 5ft Instant 10 Sec Deals 65 damage to targets 25 feet from you, and knocks them back.
None Gork Smash! Tactic 18 Buff Path of Da’ Brawler None None None None Increases Critical Hit Chance by 10% when you have a Gud' Plan, and 20% while you have Da' Best Plan.
None Stop Hittin' Da Runts Tactic 18 Buff Path of Da’ Toughest None None None None You gain 40 Action Points whenever one of your War Bellows trigger.
None Big Brawlin' Tactic 18 Buff Path of Da’ Boss None None None None Big Swing now Snares for 40% for 5 seconds and Disorients, increasing build times by 25%.
None Rugged Tactic 19 Buff Core Ability None None None None Increases Toughness by 76.
None Can't Hit Me! Action 20 Blessing Path of Da’ Toughest 15 AP/Sec None 20 Sec None Increase Block Chance by 50%. While you are channeling, you can move at 60% movement speed. After you block, the attacker takes 145 damage.
None Raze Morale (2) 20 Buff Core Ability Repeatedly attack all enemies in a line in front of you, inflicting 166 damage every second for 3 seconds, up to 65 feet away.
None Challengel Action 20 Debuff Core Ability 30 AP None Instant 30 Sec You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
None Rock 'Ard Action 20 Blessing Path of Da’ Boss 35 AP 5ft Instant 10 Sec Deals 109 damage. Activates protective shield that absorbs up to 332 over 5 seconds.
None Not in da face! Action 20 Ailment Path of Da’ Brawler 30 AP None Instant 15 Sec Deals 172 damage. Increases cooldowns on target by 5 seconds for 10 seconds. Group members within 100 feet become Unstoppable for 4 seconds, granting immunity to all Stagger, Knockdown, Disarm, or Silence effects.
None Lookin' For Opp'tunity Tactic 21 Buff Core Ability None None None None Clobber now removes 6 percentage points from your opponents Morale.
None Shatter Enchantment Action 22 Damaging Core Ability 25 AP 5ft Instant 5 Sec A shattering attack that removes one Enchantment from your enemy and do 92 damage.
None Guud at Big Choppin! Tactic 22 Buff Path of Da’ Brawler None None None None When you are wielding a Greatweapon, your chance to parry is increased by 5% and all damage you deal is increased by 10%.
None Mor' Hardcore Tactic 22 Buff Path of Da’ Toughest None None None None Right in Da Jibblies and Ya Missed Me will now knock targets back a medium distance.
None No Choppin' Me Tactic 22 Buff Path of Da’ Boss None None None None Follow 'me Lead will also buff all groupmates within 30 feet of the defensive target.
None Stab You Gooder Tactic 23 Buff Core Ability None None None None All of your critical hits will deal 25% more bonus critical damage.
None Down Ya Go Action 24 Debuff Path of Da’ Toughest None 5ft Instant 20 Sec Deals 336 damage and knocks target down for 3 seconds.
None T'ree Hit Combo Action 24 Damaging Path of Da’ Brawler None 5ft 3 Sec 8 Sec You swing your weapon lots, dealing 204 damage every 0.8 seconds for 3 seconds. As Da' Big Boss would say, "Countin' is for Stuntiez."
None Distracting Bellow Morale (3) 24 Buff Core Ability A loud shout that startles your target and all enemies within 30 feet of them, reducing their damage by 50% for 10 seconds.
None WAAAAAAAGH! Action 24 Damaging Path of Da’ Boss None 5ft Instant 5 Sec Deals 166 Corporeal damage to all targets within 30 feet. Also reduces target's Corporeal resistance by 160 for 20 seconds.
None Menace Tactic 25 Buff Core Ability None None None None Enemy monsters will hate you 100% more than normal on all attacks.
None Yer Nothin Morale (4) 26 Debuff Path of Da’ Boss Deals 1236 damage over 12 seconds to all targets within 30 feet in of you. Affected targets lose 30 seconds of Morale over 12 seconds.
None Good Wif Shield Tactic 27 Buff Core Ability None None None None Increases Block Chance by 10% when using a shield.
None Quit Yer Squabblin' Morale (1) 28 Buff Core Ability Every member of your group within 100 feet gains an additional 10% chance to Parry and Dodge for 30 seconds.
None Unstoppable Juggernaut Tactic 29 Buff Core Ability None None None None Juggernaut's cooldown is reduced to 20 seconds.
None Modify War Engine Action 30 Buff Core Ability None 5ft Instant 300 Sec Siege Targetted buff. Decreases the cooldown times of that siege engine by 0 seconds for 30 seconds.
None Where You Going? Action 30 Debuff Core Ability 30 AP None Instant 60 Sec You root four enemies within 30 feet of you, preventing them fom moving for 10 seconds. There is a 50% chance of the root breaking with every hit.
None Dat Was Great! Tactic 31 Buff Core Ability None None None None Increases the duration of "Wot Armor?" by 10 seconds, and will now reduces target's toughness by 87.
None Walk it off! Morale (2) 32 Buff Core Ability Each group member within 100 feet gains 128 Toughness for 30 seconds.
None Youz see me blok' dat'?! Tactic 33 Buff Core Ability None None None None Whenever you Block an attack you gain 4 percentage points worth of Morale. This effect will not trigger more than once every 3 seconds.
None Big Swing Action 35 Ailment Path of Da’ Boss 50 AP None Instant None Deals 87 damage to targets within 30 feet. Debuffs target's Strength by 105 for 20 seconds.
None Bring 'Em On Tactic 35 Buff Core Ability None None None None Whenever you Parry, you immediately put your "Best Plan" in motion.
None Deafening Bellow Morale (3) 36 Debuff Core Ability All targets within 30 feet of you take 984 damage and are Silenced, unable to use Magic for 5 seconds.
None Loudmouth Tactic 37 Buff Core Ability None None None None War Bellows (Da Biggest, Da Toughest, Da Greenest) now also deal 120 damage to your offensive target.
None Can Youz Hear Me Now? Tactic 39 Buff Core Ability None None None None Cooldown on Shut Yer Face is reduced by 5 seconds and damage is increased to X
None Shut Yer Face Action 40 Ailment Path of Da’ Boss None 5ft Instant 20 Sec Deals X damage. Silences target for 4 seconds.
None Bulwark Action 40 Healing Core Ability None 5ft Instant 300 Sec Only usable on Doors. Repairs a friendly keep door for 5% of it’s total health over 15 seconds.
None Immaculate Defense Morale (4) 40 Buff Core Ability An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.

Abilities Gained From Mastery PathsEdit

These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.

Path of Da BrawlerEdit

A master of this path believes that the best way to win a fight is through choppin' the other guy into little pieces quickly. He scoffs at the thought of using a shield, since that just makes it harder to swing a massive Big Choppa around, and he doesn't need anything getting between him and his choppin'!

Icon Ability Name Ability Type Path Cast Time Range Cost Cooldown Description
None Unknown Action Damaging
None Unknown Action Debuff
None Unknown Action Damaging
None Unknown Morale (4) Damaging
None Unknown Tactic Buff
None Unknown Tactic Buff
None Unknown Tactic Buff

Path of Da ToughestEdit

A specialist in this path sees the wisdom in using a massive shield and taking care to defend himself against attacks - after all, while choppin' is grand fun, living through the fight so that he can do some more choppin' later is an appealing prospect as well.

Icon Ability Name Ability Type Path Cast Time Range Cost Cooldown Description
None Less Stabbin' Me Tactic Buff Da' Toughest Increases block and parry chance by 5% when you have a Gud' Plan and 10% when you have Da' Best Plan.
None Ya Missed Me Ability Ailment Da' Toughest Instant 5 feet 25 Action points 20 seconds Requires Block, Leads to Da' gud Plan, deals 75 undefendable damage. Target's physical damage done is reduced by 20% for 20 seconds
None Stop Hittin' Da Runt Tactic Buff Da' Toughest Character gains 10 Action Points whenever the guarded runt is attacked.
None Not in Da Face! Ability Ailment Da' Toughest Instant 5 feet None 20 seconds Requires Da' Best Plan, No Plan after dis! Deals 125 damage. Increases cooldown on target by 5 seconds for 10 seconds
None Mor' Hardcore Tactic Buff Da' Toughest Right in da jibblies and Not in Da Face now knock targets back a medium distance
None Can't Hit Me Ability Blessing Da' Toughest Instant None 15 Action Points / Second None Requires Shields. Increases Block Chance by 50%. While you are channeling, you can move at 60% movement speed, After you block, the attacker takes 100 damage.
None Cant' Touch Us Morale(4) Buff Da' Toughest Instant None 60 seconds Requires Shields. Your group members will gain 200 Action Points and absorb 1200 damage over 15 seconds

Path of Da BossEdit

If there's one thing that an Orc Boss can do better than anyone, it's yelling at those who aren't as big as him. A specialist in this path has had long practice at yelling, shouting, and encouraging his group to fight onwards and be strong - although it's still a point of military debate whether the Orc's allies are actually inspired to press forward and fight, or whether they're simply trying to get the Orc to stop his deafening bellows and reeking breath.

Icon Ability Name Ability Type Path Cast Time Range Cost Cooldown Description
None Unknown Action Blessing
None Unknown Action Damaging
None Unknown Action Ailment
None Unknown Morale (4) Damaging
None Unknown Tactic Buff
None Unknown Tactic Healing
None Unknown Tactic Buff

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