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Barak Varr is a Dwarf fortress and seaport in the Old World, located at the easternmost point of the Black Gulf where it merges with the mouth of Blood River. Sturdy lighthouses lead ships towards the Sea Gate of the stronghold which is built into the Cliffs of Gamrud lining the coast of the gulf. A vast water filled cavern known as the Great Cove has been carved into the Cliffside to provide a safe harbour for the Dwarf fleet and the merchant vessels which come from ports across the Old World to trade for fine Dwarf craftsmanship. It is here that the great Ironclads are built and maintained, floating steel fortresses propelled by steam driven paddles. A number of these have been sent by King Byrrnoth Grundadrakk, Lord of Barak Varr, to provide support for the defense of Ekrund, leaving only a token force to defend the harbour.
The Bloody Sun Boyz Waaagh! has come to Barak Varr, arriving by both land and sea, and has overwhelmed the strongholds remaining defenses. The Dwarf garrison is beseiged within the thick walls of Barak Varr, fighting landward assaults and attacks from numerous Greenskin war barges in the waters of the Black Gulf, supported by a bank of massive cannons that line the rocky promontory above the bay and the guns of the ironclads still harboured in the Great Cove.
Tome of KnowledgeEdit
Information on Tome of Knowledge unlocks / achievements in Barak Varr:
- Barak Varr Achievement Unlocks
- Barak Varr Bestiary Unlocks
- Barak Varr History & Lore
- Barak Varr Noteworthy Persons
Locations of InterestEdit
Quests Found HereEdit
- Battle at the Mourkain Temple
- Metal Hide
- Nogaz Is Crazy
- Nogaz Is Crazy (2)
- Seeing Green
- Da War goes on
- Da War goes on (2)
| Tier 1: Ekrund • Tier 2: Barak Varr • Tier 3: Black Fire Pass • Tier 4: Kadrin Valley • Capital: |