Archmage abilities
From HammerWiki
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| Abilities: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Builds: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Inf. rewards: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Armor sets: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Start guide: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| PvE: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| RvR: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
| Useful tools: | IB | RP | EN | SL | BW | WP | WH | KN | SM | AM | SW | WL |
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| Abilities: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Builds: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Inf. rewards: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Armor sets: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Start guide: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| PvE: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| RvR: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
| Useful tools: | BO | SH | SQ | CH | CC | MA | ZE | MR | WE | DK | SO | BG |
Every Archmage may gain 15 career Tactics, 26 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.
Contents |
[edit] Starting Abilities
These are the abilities that an Archmage starts with at level one.
| Icon | Ability Name | Ability | Type | Path | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| Auto Attack | Action | Damaging | Core Ability | Auto | 5ft | None | None | Attack with your melee or ranged weapon. | |
| None | Radiant Lance | Action | Damaging | Path of Asuryan | 2 Sec | 100ft | 30 AP | None | Deals X Spirit damage to your target. Builds Force. Tranquility reduces cast time. |
| None | Healing Energy | Action | Buff | Path of Isha | 1 Sec | 150ft | 55 AP | None | Your target regains X health immediately, then continues to gain another Y health over 9 seconds. Force reduces cast time. Builds Tranquility. |
| Flee | Action | Buff | Core Ability | Instant | None | None | 30 Sec | You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed. |
[edit] Abilities Gained From Trainers
These abilities can be bought from a Career Trainer at the required rank or above.
| Icon | Ability Name | Ability | Required Rank | Type | Path | Cast Time | Cost | Range | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|---|
| None | Law of Conductivity | Action | 2 | Hex | Path of Asuryan | Instant | 30 AP | 100ft | None | Deals X Spirit damage to your target over 15 seconds. |
| None | Lambent Aura | Action | 3 | Buff | Core Ability | Instant | 30 AP | 150ft | None | Heals your target for X health over 15 seconds. |
| None | Radiant Gaze | Action | 4 | Hex | Path of Vaul | Instant | 40 AP | 100ft | 5 Sec | Tranquility increases effectiveness. Builds Force. Deals X Spirit damage over 9 seconds and reduces your target's damage and chance to critically hit by 5%. |
| None | Searing Touch | Action | 5 | Damaging | Path of Asuryan | Instant | 13 AP/Sec | 100ft | 11 Sec | Builds Force. Tranquility increases effectiveness. You concentrate on your target for up to 6 seconds, repeatedly dealing X Spirit damage to them as long as you maintain your concentration. |
| None | Transfer Force | Action | 6 | Hex | Path of Isha | Instant | 40 | 100ft | 10 Sec | Deals X Spirit damage to your target over 24 seconds and heals your defensive target for the damage done on each tick. |
| None | Prismatic Shield | Action | 7 | Buff | Core Ability | Instant | 55 AP | 100ft | None | Increases all resistances of everyone in your group by X for 1 hour. |
| None | Dissipating Hatred | Action | 7 | Debuff | Path of Vaul | Instant | 20 AP | 100ft | 15 Sec | You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end. |
| None | Boon Of Hysh | Action | 8 | Healing | Path of Isha | 2.5 Sec | 45 AP | 150ft | None | Builds Tranquility. Force reduces cast time. Heals your target for X health.This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it. |
| None | Drain Magic | Action | 9 | Debuff | Path of Asuryan | Instant | 25 AP | 100 | 10 Sec | Your target loses 90 Action Points and takes X damage. |
| None | Gift Of Life | Action | 10 | Healing | Core Ability | 6 Sec | 20 AP | 100ft | 3 Sec | Force reduces cast time. Resurrects your target with 20% health. |
| None | Reinforce War Engine | Action | 10 (R) | Buff | Core Ability | - | - | - | - | Siege Targetted buff. Decreases incoming damage to the siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine. |
| None | Walk Between Worlds | Action | 12 | Debuff | Core Ability | Instant | 30 AP | None | 60 Sec | You can not be set back for 5 seconds and detaunts all enemies around you, making them hate you less and reducing the damage they deal to you by 50%. |
| None | Shield Of Saphery | Action | 14 | Buff | Path of Isha | Instant | 35 AP | 150ft | 20 Sec | Only usable on group mates. Force increases effectiveness. Builds Tranquility. Surrounds an ally with a magical barrier for up to 9 seconds which will absorb up to X damage. |
| None | Cleansing Light | Action | 16 | Healing | Core Ability | Instant | 25 AP | 150ft | 5 Sec | Target must be Hexed or Ailing. You cleanse an ally's wound and remove one Ailment or Hex. |
| None | Rain Lord | Action | 18 | Hex | Path of Vaul | Instant | 25 AP | 100ft | 10 Sec | Your target and all other enemies within 30 feet of them have their Intelligence, Strength and Ballistic Skill reduced by X for 20 seconds. |
| None | Blessing Of Isha | Action | 20 | Healing | Path of Isha | 3 sec | 65 AP | None | None | Builds Tranquility. Force reduces cast time. Heals your entire group for X health. |
| None | Wind Blast | Action | 25 | Hex | Core Ability | Instant | 40 AP | None | 60 sec | You call forth a powerful gust of wind which slams into all enemies in front of you, knocking away players and knocking monsters down. Anyone hit by the wind becomes snared, reducing their run speed by 20% for 10 seconds. |
| None | Storm Of Cronos | Action | 30 | Hex | Path of Asyrian | 2 sec | 45 AP | None | 30 sec | Tranquility reduces cast time. Builds Force. A cone of energy strikes enemies in front of you, up to 65 feet away, dealing X Spirit damage and reducing their Spirit resistance by Y for 20 seconds. |
| None | Cleanse War Engine | Action | 30 | Hex | Core Ability | - | - | - | - | Siege Targetted cleanse. Removes any siege specific debuffs from a friendly siege engine. |
| None | Law of Gold | Action | 35 | Hex | Path of Vaul | 1 sec | 25 AP | 100ft | 30 sec | Tranquility reduces cast time. Builds Force. Deals X Spirit damage and silences your target, making them unable to use magic for 5 seconds. |
| None | Shield The Skies | Action | 40 | Buff | Core Ability | - | - | - | - | Channeled 10% reduction in damage taken by ranged siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time. |
| None | Dissipating Energies | Action | 40 | Buff | Path of Vaul | 2 Sec | 50 AP | 100ft | 60 Sec | Tranquility reduces cast time. Builds Force. A groupmate becomes surrounded by dangerous energies for 10 seconds. Every 2 seconds, all enemies within 30 feet of them will suffer X Spirit damage. |
| None | Divine Favor | Morale (1) | 8 | Buff | Core Ability | Instant | Morale (1) | 150ft | 60 Sec | A strong heal that will restore X health to your target. |
| None | Rampaging Siphon | Morale (2) | 12 | Buff | Core Ability | Instant | Morale (2) | None | 60 Sec | Deals X damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt. |
| None | Steal Life | Morale (1) | 16 | Buff | Core Ability | Instant | Morale (1) | 100ft | 60 Sec | Your target suffers X damage over 9 seconds, and you are healed for a half of the damage dealt. |
| None | Focused Mind | Morale (2) | 20 | Buff | Core Ability | Instant | Morale (2) | None | 60 Sec | For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back. |
| None | Divine Protection | Morale (3) | 24 | Buff | Core Ability | Instant | Morale (3) | None | 60 Sec | Everyone in your group is surrounded by a protective shield for the next 10 seconds that will absorb up to X damage from melee abilities. |
| None | Isha's Ward | Morale (1) | 28 | Buff | Core Ability | Instant | Morale (1) | None | 60 Sec | You gain a shield that absorbs X damage for 60 seconds. |
| None | Blinding Light | Morale (2) | 32 | Debuff | Core Ability | Instant | Morale (2) | 100ft | 60 Sec | For 5 seconds, your target and all other enemies within 30 feet of them will take an additional 1 second to build up all abilities. |
| None | Arcane Suppression | Morale (3) | 36 | Debuff | Core Ability | Instant | Morale (3) | None | 60 Sec | Knocks back all enemies within 20 feet and Silences them, making them unable to use magic for 3 seconds. |
| None | Alter Fate | Morale (4) | 40 | Buff | Core Ability | Instant | Morale (4) | None | 60 Sec | Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 160 over 9 seconds, and they will deal 20% more damage for 10 seconds. |
| Centuries Of Training | Tactic | 11 | Buff | Core Ability | Passive | Tactic | None | None | Upon striking a target with a direct damage ability there is a 25% chance to inflict an additional X damage over 5 seconds. |
| Divine Fury | Tactic | 13 | Buff | Core Ability | Passive | Tactic | None | None | You deal 25% more damage, but all of your healing becomes 20% less effective. |
| Empowered Lores | Tactic | 15 | Buff | Core Ability | Passive | Tactic | None | None | Whenever you critically hit with an ability that builds either Force or Tranquility, you will gain one additional point. Tactic can not trigger more than once every 3 seconds. |
| Bend The Winds | Tactic | 17 | Buff | Core Ability | Passive | Tactic | None | None | Increases your Elemental resistance by X. |
| Discipline | Tactic | 19 | Buff | Core Ability | Passive | Tactic | None | None | Increases your Willpower by X. |
| Isha's Encouragement | Tactic | 21 | Buff | Core Ability | Passive | Tactic | None | None | Abilities which consume Force or Tranquility have a 20% chance to not expend any points. |
| Discerning Offense | Tactic | 23 | Buff | Core Ability | Passive | Tactic | None | None | Your attacks have a 10% reduced chance to be defended against. |
| Subtlety | Tactic | 25 | Buff | Core Ability | Passive | Tactic | None | None | All of your heals will cause enemy monsters to hate you 25% less than normal. |
| Master Of Tranquility | Tactic | 27 | Buff | Core Ability | Passive | Tactic | None | None | Increases your chance to critically heal by 10% |
| Restorative Burst | Tactic | 29 | Buff | Core Ability | Passive | Tactic | None | None | Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. |
| Hurried Restore | Tactic | 31 | Buff | Core Ability | Passive | Tactic | None | None | Gift Of Life now resurrects allies instantly, but stuns you for 0 seconds. |
| Master Of Force | Tactic | 33 | Buff | Core Ability | Passive | Tactic | None | None | Increases your chance to critically hit enemies by 10%. |
| Transfer Magic | Tactic | 35 | Buff | Core Ability | Passive | Tactic | None | None | Drain Magic will now also grant 50 Action Points to your defensive target. |
| Run Between Worlds | Tactic | 37 | Buff | Core Ability | Passive | Tactic | None | None | Reduces the cooldown time for Walk Between Worlds by 40 seconds. |
| Desperation | Tactic | 39 | Buff | Core Ability | Passive | Tactic | None | None | Your Healing abilities Become 40% more effective when the target is below 25% hit points. |
[edit] Abilities Gained From Mastery Paths
These abilities can be gained by adding mastery points into different mastery paths. These points also increase the 'effective level' of every base ability in their path, making them more powerful.
[edit] Path of Isha
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Balance Essence | Action | 5 | Damaging | 2 Sec | 100ft | 25 AP | None | Builds Force. Tranquility increases effectiveness. Deals X damage to your target, and heals your defensive target for the amount of damage done. |
| None | Funnel Essence | Action | 9 | Healing | Instant | 150ft | 20 AP/Sec | 13 Sec | Builds Tranquility. Force increases effectiveness. You focus your powers on your defensive target, restoring up to X health to them over 3 seconds. This effect will end if you break your concentration, or if you run out of action points. |
| None | Magical Infusion | Action | 13 | Buff | 3 Sec | 100ft | 35 AP | 30 Sec | For the next 20 seconds, all healing spells used on the target will be 25% more effective. |
| None | Winds Protection | Morale (4) | 15 | Healing | Instant | None | Morale (4) | 60 Sec | Everyone in your group gains hit points over 15 seconds, and becomes surrounded by a magical barrier which will absorb damage for up to 15 seconds. |
| Balanced Mending | Tactic | 3 | Buff | Passive | Tactic | None | None | Your Healing energy is 35% more effective on other people, but 15% less effective on you. |
| Bolstering Boon | Tactic | 7 | Buff | Passive | Tactic | None | None | Boon Of Hysh will now also grant 250 points of Morale. |
| Wild Healing | Tactic | 11 | Buff | Passive | Tactic | None | None | Whenever you critically heal someone, your healing abilities will cost 50% less action points for 10 seconds. |
[edit] Path of Asuryan
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Fury Of Asuryan | Action | 5 | Damaging | Instant | 65ft | 30 AP | 30 Sec | Builds Force. Tranquility increases effectiveness. Deals X Spirit damage to a nearby target. |
| None | Feel The Winds | Action | 9 | Hex | Instant | 100ft | 20 AP | 30 Sec | Spirit resistances of all targets within 30 feet of your target are reduced by X for 20 seconds. |
| None | Cleansing Flare | Action | 13 | Debuff | 2 Sec | 100ft | 20 AP | 20 Sec | Tranquility reduces cast time. Builds Force. Deals 299 Spirit damage to your target and all other enemies within 20 feet of them, and knocks them backwards. |
| None | Flames Of The Phoenix | Morale (4) | 15 | Damaging | Instant | 100ft | Morale (4) | 60 Sec | Flames burst from a spot that you select, damaging all enemies within 30 feet of that spot for up to 4 seconds, as long as you maintain your concentration. |
| Forked Lancing | Tactic | 3 | Buff | Passive | Tactic | None | None | Radiant Lance will now affect two enemies within 20ft of your target. |
| Dispell Magic | Tactic | 7 | Buff | Passive | Tactic | None | None | All of your Damaging spells gain a 25% chance to remove one blessing from the victim. Whenever this happens, they will also suffer an additional 150 damage. |
| Increased Conductivity | Tactic | 11 | Buff | Passive | Tactic | None | None | Law Of Conductivity, Drain Magic, Storm Of Cronos, Fury Of Asuryan, and Cleansing Flare now deal 20% more damage |
[edit] Path of Vaul
| Icon | Ability Name | Ability | Required points | Type | Cast Time | Range | Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|---|
| None | Scatter The Winds | Action | 5 | Hex | Instant | 100ft | 25 AP | 10 Sec | Builds Force. Tranquility increases effectiveness. Deals 147 Spirit damage to your target over 9 seconds, and causes all heals that they receive to become 50% less effective. |
| None | Law Of Age | Action | 9 | Hex | Instant | 100ft | 20 AP | None | Your target and all other enemies within 30 feet of them have their Toughness reduced by X for 20 seconds. |
| None | Mistress Of The Marsh | Action | 13 | Hex | 1 Sec | 100ft | 20 AP | 30 Sec | For 10 seconds, all enemies within 30 feet of a spot that you select will have their Initiative reduced by X and become snared, reducing their run speed by 60%. |
| None | Funnel Energy | Morale (4) | 15 | Buff | Instant | None | Morale (4) | 60 Sec | All enemies within 30 feet have their action point costs increased by 50% for 15 seconds, and all allies in the area have their action point costs reduced by 50% for 15 seconds. |
| Expanded Control | Tactic | 3 | Buff | Passive | Tactic | None | None | Increases the radii of Rain Lord, Law Of Age, and Mistress Of The Marsh by an additional 15 feet. |
| Arcing Power | Tactic | 7 | Healing | Passive | Tactic | None | None | Whenever one of your damaging spells hits an enemy, there is a 25% that your defensive target will become healed for 25% of the damage that you dealt. |
| Golden Aura | Tactic | 11 | Buff | Passive | Tactic | None | None | Radiant Gaze will now affect all enemies within 20ft of your target. |








