Warhammer Wiki
Warhammer Wiki
(Editing a gallery)
 
No edit summary
 
Line 1: Line 1:
  +
{{Quote|Typical Goblin weapon, a great bouncing mouth that will eat anything it happens to land on. No subtlety to it, no innovation, no invention. Still, a crossbow bolt or two will see to them all right. |Gialar Kunst, Dwarf Loremaster}}{{Fn|1b}}
{{Quote|You have seen the Black Coach? You are lucky then. Some say the coach is driven by daemons. I have heard it pass by here on Geheimnisnacht every year. Some say it carries wee children from Altdorf who are sacrificed at the Darkstone Ring.|Reikwald Innkeeper, during the Night of Geheimnisnacht Eve}}{{Fn|2a}}
 
   
[[File:Black_Coach.png|thumb|251px|A Black Coach upon a dark and moonlit night]]
+
[[File:Warhammer_Night_Goblin_Squig_Herd.png|thumb|300px|A Squig Herd probed into battle]]
   
  +
'''Squig Herds''' are essentially herds of captured [[Cave Squig]] forced into combat by a team of [[Night Goblins]]. Incensed to be out of their protective holes, Squigs become ever more ferocious when out in the open. To ensure the rotund beasts wanddle in the correct direction, Night Goblins employ probbers, pitchforks, gongs, or skrittle-barkers. This array of stabs, bright lights and clanging keeps the Squig moving in the right direction and also to keep them away from their handlers and to make them angry. With their iron-breaking bite, Cave Squigs can do major damage, and after all that irritating poking, they are more than ready to do so. The Night Goblins chip in by stabbing over the top of the bounding beasts when they can.{{Fn|1a}}
'''Black Coaches''' are, as their name suggests, [[Coach|coaches]] that are painted jet-black and driven by the servants of the [[Undead]]. Driven forward by a pair of [[Nightmares]] and a scythe-wielding [[Wraith]], these coaches serve as a way of transporting a [[Vampire]] anywhere he wishes, protecting him from the baneful sun and plowing through any opposition that would dare to stand in his way. These morbid carriages are omens of disaster and death. They are horrific, unholy things, neither wholly real nor immaterial. A Black Coach is a herald of famine, war and murder, the sight of which can drive a sane man to suicide and cause families to fall upon themselves.{{Fn|1a}} 
 
   
  +
When all goes well, a Night Goblin Squig Herd can chop through any opposition. When it goes wrong, like when all the Night Goblin Herders are slain, the remaining Cave Squigs quickly disperse or turn on their allies. Driven mad by noise and prodding, Cave Squigs are eager to scatter in all directions, snapping at anything in their way, including other mobs of their own side. Night Goblins, being a bit deranged, don't seem to mind such risk - after all, as long as somebody else gets bitten, they don't care one bit.{{Fn|1a}}
Black Coaches serves as the principle transport for Vampires to cross large tracts of land without having to face the baneful rays of the sun. They also serve to transport the remains of Vampires into places of slaughter, for a Vampire can never truly die and can still be resurrected should all his remains be placed in a casket and sent to places saturated with [[Shyish|Death Magic]]. By creating a Black Coach, the Vampire's retainers can transport their master's rejuvenating form to places of slaughter.{{Fn|1a}} 
 
 
This allows the Vampire to revivify himself, drinking in the coalescing energies that swirl around the crucible of war. Each Black Coach is a magnet for such baleful forces; as it drives onward, it soaks in the energies of the battlefield, shimmering with sorcerous power until it is all but unstoppable. Driven on by the undying will of the Vampire couched within it, the Black Coach crushes or scythes down the ranks of the enemy that are foolish enough to stand in its way.{{Fn|1a}} 
 
   
 
==Gallery==
 
==Gallery==
 
<gallery type="slideshow" widths="500" position="center">
 
<gallery type="slideshow" widths="500" position="center">
  +
Total_War_Squig_Herd_Render_1.jpg
Total_War_Black_Coach_Render_1.jpg
 
Total War Black Coach.jpg
 
 
</gallery>
 
</gallery>
   
 
==Miniatures==
 
==Miniatures==
 
<gallery type="slideshow" widths="500" position="center">
 
<gallery type="slideshow" widths="500" position="center">
Black Coach (1).jpg|6th Edition. (Citadel Finecast)
+
Night Goblin Cave Squig Herd & Herder (3).jpg|6th Edition.
Black Coach Vampire Counts 6th Edition Miniature.jpg|6th Edition.
+
Night Goblin Cave Squig Herd & Herder (1).jpg|6th Edition.
Black Coach (2).jpg|6th Edition.
+
Night Goblin Cave Squig Herd & Herder (5).JPG|6th Edition. ([[Squigs]] & Squig Herder)
Black Coach (3).jpg|6th Edition.
+
Night Goblin Cave Squig Herd & Herder (4).jpg|6th Edition. (Squigs and Squig Herder)
  +
Night Goblin Cave Squig Herd & Herder (2).jpg|6th Edition. (Squigs and Squig Herder)
Black Coach Vampire Counts Warmaster Miniature.jpg|Warmaster.
 
  +
Night Goblin Squig Herders (Cymbals, Pipe, Poke Stick).png|6th Edition. (Squig Herders with Pipe, Cymbals, Prod Sticks)
 
</gallery>
 
</gallery>
   
 
==Source==
 
==Source==
*{{Endn|1}}:''Warhammer Armies: Vampire Count'' (8th Edition)
+
*{{Endn|1}}: ''Warhammer Armies: Orcs and Goblins'' (8th Edition)
**{{Endn|1a}}: pg. 46
+
**{{Endn|1a}}: pg. 54
*{{Endn|2}}:''Gotrek and Felix: Trollslayer'' (Novel) by Guy Haley
+
*{{Endn|1}}: ''Old World Beastiary'' (2nd Edition)
**{{Endn|2a}}: Chapter: "Geheimnisnacht"
+
**{{Endn|1a}}: pg. 25
 
[[Category:Greenskin Military]]
[[es:Carruaje Negro]]
 
[[Category:Vampire Count Military]]
+
[[Category:S]]
[[Category:B]]
+
[[Category:H]]
[[Category:Vampire Count Armoury]]
+
[[Category:Squig]]
[[Category:C]]
 
[[Category:Vehicles]]
 

Revision as of 14:21, 14 April 2018

"Typical Goblin weapon, a great bouncing mouth that will eat anything it happens to land on. No subtlety to it, no innovation, no invention. Still, a crossbow bolt or two will see to them all right. "

—Gialar Kunst, Dwarf Loremaster

[1b]

Warhammer Night Goblin Squig Herd

A Squig Herd probed into battle

Squig Herds are essentially herds of captured Cave Squig forced into combat by a team of Night Goblins. Incensed to be out of their protective holes, Squigs become ever more ferocious when out in the open. To ensure the rotund beasts wanddle in the correct direction, Night Goblins employ probbers, pitchforks, gongs, or skrittle-barkers. This array of stabs, bright lights and clanging keeps the Squig moving in the right direction and also to keep them away from their handlers and to make them angry. With their iron-breaking bite, Cave Squigs can do major damage, and after all that irritating poking, they are more than ready to do so. The Night Goblins chip in by stabbing over the top of the bounding beasts when they can.[1a]

When all goes well, a Night Goblin Squig Herd can chop through any opposition. When it goes wrong, like when all the Night Goblin Herders are slain, the remaining Cave Squigs quickly disperse or turn on their allies. Driven mad by noise and prodding, Cave Squigs are eager to scatter in all directions, snapping at anything in their way, including other mobs of their own side. Night Goblins, being a bit deranged, don't seem to mind such risk - after all, as long as somebody else gets bitten, they don't care one bit.[1a]

Gallery

Miniatures

Source

  • 1: Warhammer Armies: Orcs and Goblins (8th Edition)
    • 1a: pg. 54
  • 1: Old World Beastiary (2nd Edition)
    • 1a: pg. 25